GAME: Triggers operated by movable walls crashes the game
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- Sophia
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GAME: Triggers operated by movable walls crashes the game
Setting a floor trigger to be OPBY=(FLOORITEM_WALL_MOVABLE) causes the game to crash. It probably does that for other flooritems, too, based on the teleporter's failure (see my other post), but I haven't tested it.
- George Gilbert
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- George Gilbert
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- George Gilbert
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