Setting a time limit (clepsydra)?
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- linflas
- My other avatar is gay
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Setting a time limit (clepsydra)?
on the stats screen, RTC displays the time used to complete a dungeon.
it could be interesting to create a "maximum time allowed" variable and display a countdown when you use some special object (a clepsydra, a sand-glass, etc.) : game is over when it reaches 0 if you haven't found an 'end of game' pad or haven't fused some not-so-funny guy.
it could be interesting to create a "maximum time allowed" variable and display a countdown when you use some special object (a clepsydra, a sand-glass, etc.) : game is over when it reaches 0 if you haven't found an 'end of game' pad or haven't fused some not-so-funny guy.
You live and learn..
"clepsydra or water clock,ancient device for measuring time by means of the flow of water from a container. A simple form of clepsydra was an earthenware vessel with a small opening through which the water dripped; as the water level dropped, it exposed marks on the walls of the vessel that indicated the time that had elapsed since the vessel was full. More elaborate clepsydras were later developed. Some were double vessels, the larger one below containing a float that rose with the water and marked the hours on a scale. A form more closely foreshadowing the clock had a cord fastened to the float so that it turned a wheel, whose movement indicated the time. A further step was the use of gear wheels and a turning pointer. It is believed that clepsydras were used in Egypt c.2000 B.C.; from Egypt they were introduced into Greece and later from there into Rome."

"clepsydra or water clock,ancient device for measuring time by means of the flow of water from a container. A simple form of clepsydra was an earthenware vessel with a small opening through which the water dripped; as the water level dropped, it exposed marks on the walls of the vessel that indicated the time that had elapsed since the vessel was full. More elaborate clepsydras were later developed. Some were double vessels, the larger one below containing a float that rose with the water and marked the hours on a scale. A form more closely foreshadowing the clock had a cord fastened to the float so that it turned a wheel, whose movement indicated the time. A further step was the use of gear wheels and a turning pointer. It is believed that clepsydras were used in Egypt c.2000 B.C.; from Egypt they were introduced into Greece and later from there into Rome."
- George Gilbert
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- George Gilbert
- Dungeon Master
- Posts: 3022
- Joined: Mon Sep 25, 2000 11:04 am
- Location: London, England
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As you've already spotted on another thread, I've added text substitution strings for the time taken and time left so you can build your own objects to find out how you're doing.
I've also converted the wall.txt example dungeon into a labyrinth race against the clock to find the exit (it's not very difficult so you can easily deliberately win or lose). In that there's a scroll that uses the new text substitutions so you can see how everything fits together.
In RTC V0.35 there's also the ability to customise the large scroll graphic shown when examining a scroll. This means that you can create a dedicated object for viewing the time with its own graphics (i.e. so it doesn't look anything like a scroll) if you so wish...
I've also converted the wall.txt example dungeon into a labyrinth race against the clock to find the exit (it's not very difficult so you can easily deliberately win or lose). In that there's a scroll that uses the new text substitutions so you can see how everything fits together.
In RTC V0.35 there's also the ability to customise the large scroll graphic shown when examining a scroll. This means that you can create a dedicated object for viewing the time with its own graphics (i.e. so it doesn't look anything like a scroll) if you so wish...