I´m speaking of a version only released in
Japan language that got additional graphics
because the system was able to support bigger
screen sizes.
These are:
-Title screen with more colors
-Main Screen (before entering the dungeon=:
the immediate vicinity of the normal screen is visible
-In-game: a frame around the ordinary screen that contains
two greyscaled dragons each relying on a sword
I could send the proper screenshots if required
Concerning better graphics in the 68000 version
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- Gambit37
- Should eat more pies
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Re: Concerning better graphics in the 68000 version
You can see them on the Encyclopedia site:
<a href="http://dmweb.free.fr/DMScreenshots.htm" ... ots.htm</a>
<a href="http://dmweb.free.fr/CSBScreenshots.htm ... ots.htm</a>
What of it though? Are you asking for this screen design in RTC?
<a href="http://dmweb.free.fr/DMScreenshots.htm" ... ots.htm</a>
<a href="http://dmweb.free.fr/CSBScreenshots.htm ... ots.htm</a>
What of it though? Are you asking for this screen design in RTC?
didn´t expect the unpopularity of this version
I thought that that could be nice addition, like the war cry sound (amiga) or the startup music (PC),
because they´re originally implemented by FTL since new processor power was available.
Apart from that i´ve assumed that hardly noone
was aware of its existence. (thnx for the lnk.)
I´m wondering which version GG plans to implement
finally because each one even got its own ending.
But as long as it´s DM...
because they´re originally implemented by FTL since new processor power was available.
Apart from that i´ve assumed that hardly noone
was aware of its existence. (thnx for the lnk.)
I´m wondering which version GG plans to implement
finally because each one even got its own ending.
But as long as it´s DM...
- George Gilbert
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