Hi, not sure if this has been added to the latest update, but I think it would be neat to have the four quarters of a floor tile be broken up into four specific possible locations for a trigger. This could lead to some interesting puzzles or traps. I can think of one trap that might trip up a two person party requiring that one of the party be standing on a specfic area of the tile.
What do you think?
breaking up the floor tile triggers into 4 quarters
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If I recall, Crystal Dragon used a 4 per tile trigger system. I remember a puzzle where you needed to throw or drop coins correctly into a pit to trigger it to open so you could climb down and trigger the next one (or have the long rope) {I git bosted leeggies the first time
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