[Fixed for V0.38] Some OpBys does not work correctly!

Messages are moved here (should anyone ever want to see them again) once they are no longer applicable to the current version (e.g. suggestions that have been implemented or bugs that have been fixed).

Moderator: George Gilbert

Forum rules
Please read the Forum rules and policies before posting.
Post Reply
KlausM
Novice
Posts: 22
Joined: Fri Apr 14, 2006 1:39 am
Location: Germany, Rheinland-Pfalz

[Fixed for V0.38] Some OpBys does not work correctly!

Post by KlausM »

Hi!

I realized that some OpBys does not work as they should.
I only tested it with triggered teleporter.

If I use one of the following OpBys at the teleporter, the party is not teleported:

> PARTY_OR_MONSTER_OR_OBJECT
> PARTY_OR_MONSTER_OR_SPELL
> PARTY_OR_OBJECT_OR_SPELL
> PARTY_SPELL

cu
User avatar
George Gilbert
Dungeon Master
Posts: 3022
Joined: Mon Sep 25, 2000 11:04 am
Location: London, England
Contact:

Post by George Gilbert »

You're absolutely right - apologies for that, I completely missed out those possibilities in the teleporter code.

Now fixed for V0.38
User avatar
Des
Um Master
Posts: 461
Joined: Wed Jun 11, 2003 11:58 pm
Location: Southampton, UK

Post by Des »

Is it fixed for floor triggers too? If you want a trigger to be operated by anything except a spell (ALL can have rather drastic results if the trigger activates a shooter that fires a spell at the square - when the party steps on they get zapped over and over again) the OpBy to choose is PARTY_OR_MONSTER_OR_OBJECT which doesn't work in 0.37.
User avatar
George Gilbert
Dungeon Master
Posts: 3022
Joined: Mon Sep 25, 2000 11:04 am
Location: London, England
Contact:

Post by George Gilbert »

Yes, I fixed that at the same time!
Post Reply