What are FORCE and SKILL damage types?
Moderator: George Gilbert
Forum rules
Please read the Forum rules and policies before posting. You may
to help finance the hosting costs of this forum.
Please read the Forum rules and policies before posting. You may

- Sophia
- Concise and Honest
- Posts: 4307
- Joined: Thu Sep 12, 2002 9:50 pm
- Location: Nowhere in particular
- Contact:
What are FORCE and SKILL damage types?
They seem to be mostly identical to BLUNT, to me.
What do they do? How are they different?
What do they do? How are they different?
- George Gilbert
- Dungeon Master
- Posts: 3022
- Joined: Mon Sep 25, 2000 11:04 am
- Location: London, England
- Contact:
Blunt damage is determined by fighter level, strength and the weight of the weapon.
Sharp is the same as blunt but with a higher emphasis on the characters strength and lower on weight. It also can be used to destroy doors (if the damage is larger than the strength of the door).
Force is the same as blunt but can destroy doors as sharp
Skill is determined by ninja level and dexterity (weight isn't used at all)
Magic is determined by wizard level and wisdom (no weight again).
Ghost is identical to magic, but can hit ghosts
There isn't a physical attack method that uses priest skills but that's mostly because I couldn't think of a name for it
If you think it would be useful let me know what to call it and I'll add it in.
Sharp is the same as blunt but with a higher emphasis on the characters strength and lower on weight. It also can be used to destroy doors (if the damage is larger than the strength of the door).
Force is the same as blunt but can destroy doors as sharp
Skill is determined by ninja level and dexterity (weight isn't used at all)
Magic is determined by wizard level and wisdom (no weight again).
Ghost is identical to magic, but can hit ghosts
There isn't a physical attack method that uses priest skills but that's mostly because I couldn't think of a name for it

Nah, "Evoke" sounds more wizard-like imho, then I'd rather take "exorcise".
Lol, in good western tradition we might also call it "proselitize" or "absolve".
Yet, since this is not supposed to be a "blow horn" or "brandish" effect or something alike, but rather the strike of the fist of God, I'd still prefer "smite", named with the "Smite evil" clerical class feature of DnD in mind.
Lol, in good western tradition we might also call it "proselitize" or "absolve".
Yet, since this is not supposed to be a "blow horn" or "brandish" effect or something alike, but rather the strike of the fist of God, I'd still prefer "smite", named with the "Smite evil" clerical class feature of DnD in mind.
Parting is all we know from Heaven, and all we need of hell.
- George Gilbert
- Dungeon Master
- Posts: 3022
- Joined: Mon Sep 25, 2000 11:04 am
- Location: London, England
- Contact:
No, everything in this thread is purely about how the damage is calculated. The experience type gained is a completely separate parameter.copperman wrote:So setting an object to blunt but with the ninja skill radio active would give experience in both ?
P.S. Smite it is. BTW, the name isn't visible to the player, it's only ever seen and used by the designer - its up to you what you call the attack method.
So, from a player's point of view: Would the "disrupt" action from the vorpal blade be for example such a "magic" attack? Would a Dain-potion thus increase the damage inflicted?
BTW: Am I correct if I assume that "smite" would use priest levels + vitality?
BTW: Am I correct if I assume that "smite" would use priest levels + vitality?
Parting is all we know from Heaven, and all we need of hell.
- George Gilbert
- Dungeon Master
- Posts: 3022
- Joined: Mon Sep 25, 2000 11:04 am
- Location: London, England
- Contact:
Right, smite is now added for V0.38 (and yes, it does use priest levels and vitality).
BTW - I made a small mistake in the descriptions at the start of this thread. Having now actually looked at the code the wizard attacks (and now the priest attack) takes into account the weight of the weapon, albeit only weakly. It's only the ninja skill attack that the weight is completely irrelevant.
BTW - I made a small mistake in the descriptions at the start of this thread. Having now actually looked at the code the wizard attacks (and now the priest attack) takes into account the weight of the weapon, albeit only weakly. It's only the ninja skill attack that the weight is completely irrelevant.
Is there any wizard attack with the "magic" descriptor aside from disrupt?
Are there ninja attacks beside punch, kick, ranged weapons, and stab?
Am I correct if I assume that all other attacks - except for the above and possibly replies to them - are fighter attacks?
Are there ninja attacks beside punch, kick, ranged weapons, and stab?
Am I correct if I assume that all other attacks - except for the above and possibly replies to them - are fighter attacks?
Parting is all we know from Heaven, and all we need of hell.
- George Gilbert
- Dungeon Master
- Posts: 3022
- Joined: Mon Sep 25, 2000 11:04 am
- Location: London, England
- Contact: