What are FORCE and SKILL damage types?

Questions about how to create your own dungeons and replacement graphics and sounds.

Moderator: George Gilbert

Forum rules
Please read the Forum rules and policies before posting. You may Image to help finance the hosting costs of this forum.
Post Reply
User avatar
Sophia
Concise and Honest
Posts: 4307
Joined: Thu Sep 12, 2002 9:50 pm
Location: Nowhere in particular
Contact:

What are FORCE and SKILL damage types?

Post by Sophia »

They seem to be mostly identical to BLUNT, to me.

What do they do? How are they different?
User avatar
copperman
Um Master
Posts: 476
Joined: Thu Aug 29, 2002 12:49 pm
Location: UK

Post by copperman »

In DM attack types were tied to the "secret" stats weren't they?
Don't be scene or herd!
User avatar
George Gilbert
Dungeon Master
Posts: 3022
Joined: Mon Sep 25, 2000 11:04 am
Location: London, England
Contact:

Post by George Gilbert »

Blunt damage is determined by fighter level, strength and the weight of the weapon.

Sharp is the same as blunt but with a higher emphasis on the characters strength and lower on weight. It also can be used to destroy doors (if the damage is larger than the strength of the door).

Force is the same as blunt but can destroy doors as sharp

Skill is determined by ninja level and dexterity (weight isn't used at all)

Magic is determined by wizard level and wisdom (no weight again).

Ghost is identical to magic, but can hit ghosts

There isn't a physical attack method that uses priest skills but that's mostly because I couldn't think of a name for it :shock: If you think it would be useful let me know what to call it and I'll add it in.
User avatar
Lunever
Grand Druid
Posts: 2712
Joined: Thu Feb 14, 2002 4:47 pm

Post by Lunever »

Hmm, I know it'd be a bit DnDish, but what about "Smite" for a priestly strike?
Parting is all we know from Heaven, and all we need of hell.
User avatar
Suule
On Master
Posts: 656
Joined: Tue Aug 09, 2005 11:42 pm
Location: Warsaw, Poland

Post by Suule »

There isn't a physical attack method that uses priest skills but that's mostly because I couldn't think of a name for it Shocked If you think it would be useful let me know what to call it and I'll add it in.
Banish
User avatar
copperman
Um Master
Posts: 476
Joined: Thu Aug 29, 2002 12:49 pm
Location: UK

Post by copperman »

So setting an object to blunt but with the ninja skill radio active would give experience in both ?

How about "Evoke" for the name opf the priest attack.
Don't be scene or herd!
User avatar
Lunever
Grand Druid
Posts: 2712
Joined: Thu Feb 14, 2002 4:47 pm

Post by Lunever »

Nah, "Evoke" sounds more wizard-like imho, then I'd rather take "exorcise".

Lol, in good western tradition we might also call it "proselitize" or "absolve".

Yet, since this is not supposed to be a "blow horn" or "brandish" effect or something alike, but rather the strike of the fist of God, I'd still prefer "smite", named with the "Smite evil" clerical class feature of DnD in mind.
Parting is all we know from Heaven, and all we need of hell.
User avatar
Ameena
Wordweaver, Murafu Maker
Posts: 7571
Joined: Mon Mar 24, 2003 6:25 pm
Location: Here, where I am sitting!
Contact:

Post by Ameena »

I think "Smite" sounds good anyway.
______________________________________________
Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
User avatar
beowuuf
Archmastiff
Posts: 20686
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Post by beowuuf »

i agree with smite
User avatar
George Gilbert
Dungeon Master
Posts: 3022
Joined: Mon Sep 25, 2000 11:04 am
Location: London, England
Contact:

Post by George Gilbert »

copperman wrote:So setting an object to blunt but with the ninja skill radio active would give experience in both ?
No, everything in this thread is purely about how the damage is calculated. The experience type gained is a completely separate parameter.

P.S. Smite it is. BTW, the name isn't visible to the player, it's only ever seen and used by the designer - its up to you what you call the attack method.
User avatar
copperman
Um Master
Posts: 476
Joined: Thu Aug 29, 2002 12:49 pm
Location: UK

Post by copperman »

tx GG sorry for off topic there.

*smites self

Copperman gains a priest level. :D
Don't be scene or herd!
User avatar
Lunever
Grand Druid
Posts: 2712
Joined: Thu Feb 14, 2002 4:47 pm

Post by Lunever »

So, from a player's point of view: Would the "disrupt" action from the vorpal blade be for example such a "magic" attack? Would a Dain-potion thus increase the damage inflicted?

BTW: Am I correct if I assume that "smite" would use priest levels + vitality?
Parting is all we know from Heaven, and all we need of hell.
User avatar
George Gilbert
Dungeon Master
Posts: 3022
Joined: Mon Sep 25, 2000 11:04 am
Location: London, England
Contact:

Post by George Gilbert »

Right, smite is now added for V0.38 (and yes, it does use priest levels and vitality).

BTW - I made a small mistake in the descriptions at the start of this thread. Having now actually looked at the code the wizard attacks (and now the priest attack) takes into account the weight of the weapon, albeit only weakly. It's only the ninja skill attack that the weight is completely irrelevant.
User avatar
Lunever
Grand Druid
Posts: 2712
Joined: Thu Feb 14, 2002 4:47 pm

Post by Lunever »

Is there any wizard attack with the "magic" descriptor aside from disrupt?

Are there ninja attacks beside punch, kick, ranged weapons, and stab?

Am I correct if I assume that all other attacks - except for the above and possibly replies to them - are fighter attacks?
Parting is all we know from Heaven, and all we need of hell.
User avatar
George Gilbert
Dungeon Master
Posts: 3022
Joined: Mon Sep 25, 2000 11:04 am
Location: London, England
Contact:

Post by George Gilbert »

Can't remember off hand, but you can look up all the details (those mentioned above, and all others) of each of the attack methods using the editor...
Post Reply