The `I don't like to be ignored' room

Discuss anything about the original Dungeon Master on any of the original platforms (Amiga, Atari, etc.).
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lev
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Joined: Tue Jun 12, 2007 1:07 pm
Location: Paris suburbs

The `I don't like to be ignored' room

Post by lev »

Hi all,

I've been lurking here for a few days. Fine to see so many people still play the best game ever. I practically didn't play it when it came out, and now I'm trying to complete the dungeon with a party of two.

In the room I mention in the title, I find myself unable to generate more skelettons. When I entered the room for the first time, I killed a party of four (not knowing I would need them). Then I respawned another party but it was alone and got killed before it would flee. Then again a third party (of four), but killing one didn't make them flee, and the fireball killed the rest of them at once. Now for the problem : the respawner doesn't seem to work anymore. Isn't it supposed to operate nearly instantly? It did the last two times. Or maybe is it a glitch (I'm using the ST emulator Steem; there seem to be few weird events, like the door of the screamer room closing by itself).

Any help would be appreciated. Also, in case I manage to make it work: what tactics do you use in this room, make skelettons flee, attract them and run, freeze them? And what happens if they quit the plate while you're on the movable-wall square?

Thanks.
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Paul Stevens
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Post by Paul Stevens »

That skeleton generator has a delay
of 1216 sixths of a second. That's
about 3 minutes. Perhaps you need
to wait a bit.

The screamer door is supposed to
close automatically.

No problem being caught in the wall.
There is a button to open the wall again.
lev
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Posts: 4
Joined: Tue Jun 12, 2007 1:07 pm
Location: Paris suburbs

Post by lev »

Thanks a lot, you've been fast! What do you know best, the maps or the data file?

In re delay: so I've been pretty lucky the first times...

In re wall: IIRC the map shows a button on the square *behind* the wall. What I wondered was: if you stand *on* the wall square and the plate is released, what does the program do? Move you, kill you, wait you've left before closing?
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Ian Clark
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Post by Ian Clark »

It waits until you move before closing.

(Some magazine or other once said that you could kill the dragon by closing a wall on it, this is not possible, the wall just closes after the dragon moves).
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beowuuf
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Post by beowuuf »

Actually, don't walls close on creatures - all that happens anyway if it is a solid wall is they can attack you, you can attack them, they can move when they like, but spells will explode on the square infront as per normal

And glad you stopped lurking - welcome to the forums!
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Paul Stevens
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Post by Paul Stevens »

Walls stop you from entering from adjacent cells.
They don't stop you from turning or leaving.
You can teleport into them or fall through a
pit into them. You can see out of them.
lev
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Joined: Tue Jun 12, 2007 1:07 pm
Location: Paris suburbs

Post by lev »

Thanks for the details about walls.

About the generator: I found that standing there for minutes doesn't trigger it. One must step in, *after* the latency time has expired. Skeletons are then spawned immediately.
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beowuuf
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Post by beowuuf »

Yes, someone should have explained I guess! Floor pads only work at the time of movement, and so if the generator is not ready then nothing will happen.

In the end that wall only leads to a small area with some unimportant items, but it's always more fun to break these riddles isn't it! :D
lev
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Location: Paris suburbs

Post by lev »

What? You find torches unimportant? :D

Of course my interest was more in learning about game mechanics than in finding these objects.
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beowuuf
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Post by beowuuf »

If you check some of the old editor and Dm threads there was discussions about the mechanics back in the DMute days

And lots of CSBwin discussions references the mechanics too

Some of the old RTC threads also reference the old DM game mechanics too even though it has developed using its own mechanics system
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