Conflux III discussion thread - potential spoilers

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beowuuf
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Re: Conflux III discussion thread - potential spoilers

Post by beowuuf »

Some doors require multiple keys - the council level needs two, the one you are besides needs four, those four are obtained from the other side areas
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

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Re: Conflux III discussion thread - potential spoilers

Post by Sealtiel »

I've temporarily given up on that area, where you need a zillion keys to progress. I went back up & found a new puzzle that I'm working on. The one were the alcove wants something. I'm trying to think real hard on it, but I'm coming up blank so far. Oh well, I'll figure it out sooner or later.

Also, those locks that require multiple keys. Do they only take Keys of B, or are there other keys that work there too?
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Re: Conflux III discussion thread - potential spoilers

Post by beowuuf »

Depends on the lock, but I don't believe any lock requires more than one key type to open.

What's the alcove riddle?
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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Re: Conflux III discussion thread - potential spoilers

Post by Sealtiel »

I got past that riddle, quite by accident. Now I'm concerning myself with the high sentinel, and the surrounding area. My new favorite is "The Sudden Death", which has yet to actually happen; but I'm looking forward to.
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Re: Conflux III discussion thread - potential spoilers

Post by Nervbert »

I am stuck at Level 09, The Relicuary, in a 1-square-room, brought by the teleporter in front of the room with the old relics. There I can take the eye (
Spoiler
nice idea, wearing it as a hat!
) and the book from the walls - and that's it. I am not able to leave thiis room. I've tried to use all my objects on the walls, but nothing worked. (I'm not allowed to cast
Spoiler
anchor
, the spell fizzles.)

Any hints? THX!, Nervbert
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beowuuf
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Re: Conflux III discussion thread - potential spoilers

Post by beowuuf »

You might be allowed to take the relics, but keeping them is not in your best interest! Those are not the relics you are looking for... drop them and hopefully you can move on. Or something (I see to recall that was, in general, a bad area to be in)
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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Re: Conflux III discussion thread - potential spoilers

Post by Sealtiel »

I've never been to that floor, I don't think. How are you supposed to know the names of the floors, without looking at the maps?

Oh, and I found the way to where the council is. I set some of them free, & I found the backdoor to where Solune is; but I still can't kill him. Am I overlooking something really obvious or what? I feel like such an idiot for not taking him down yet. By the way, the council is a bunch of jerks. Not a single thank you to be had from those b-holes.
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Re: Conflux III discussion thread - potential spoilers

Post by Nervbert »

@Sealtiel
Jepp, they are jerks or even more! :evil:
But you can take revenge when you are up in this city part you shall defend. There is a room full of them - ok, some will thank you, but never mind and kill them all! :twisted: :twisted:

Who said I never looked into the maps?
There was a time I needed it badly. And since then I take a glance into them every time I got lost. I try the middle way between being hoplessly lost and cheating... :wink:

@beowuuf
Ok, I'll try getting out by getting rid of the stuff.
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Re: Conflux III discussion thread - potential spoilers

Post by Sealtiel »

I never bothered with the altar of assault. I went through it, & found the exit through the room full of creepy old men that don't do anything. Apparently a massive attack gets launched there, but it never happened and I wandered the area for a long time.

I didn't mean to imply that you hadn't looked at the maps, I was just wondering if there's a way to know the names without doing so. Of course there's the scrolls you find that tell you the password to let you view them; but that doesn't tell you which one is which. Still, I refuse to look at the maps until I complete conflux at least once. Doing otherwise would make me feel like a cheater, and I like to think I'm good enough at the game to get through it without them. Doesn't mean it's easy though, this dungeon kills me at least once every 45 seconds.
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Re: Conflux III discussion thread - potential spoilers

Post by Nervbert »

In this area (called city, I think) is much space for walking, and some uninteresting things, if I remember correctly.
But if you wait long enough, then a bunch of nasty people breaks through the gates (where you hear noise before the break-out).
Not only these harmless dwarfs, but also some knights and minotaurs.

If your party is good enough, has enough mana for Vi potions, enough daggers, arrows and so on, then there is a lot of fun!
And after defating all the intruders I returned to these old men. They (surprise!) bid me Welcome and thank me - and I got a unique book from one. And then I killed all. Sissies!

The maps:
Nope, no other way to look into the fine pieces of artwork without the names (and I didn't google for them - thus would be cheating even for me! :wink: ).
But there are other maps somewhere, which are not 100% correct, but helpful for whinies like me.
But the maps you need the password for are very nice, and they are not made for cheaters. In my opinion they are a kind of "real 3D add-on" for Conflux (Am I right, masters of Conflux?). Really nice drawn, coloured, and with decoration. I printed them out in colour.

See you at the Guilds! :D
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Re: Conflux III discussion thread - potential spoilers

Post by Sealtiel »

Now I'm interested in the altar of assault, since there's a unique book to be had once it's all done with. When you say that you'll hear noises before the fight breaks out, do your characters mention it; or do you mean that it makes actual noise? Because if it's real noise, that won't do me any good. If the characters mention that they hear something, I can use that. Still, I was in that area for a long time, and nothing at all happened. I think I remember finding the "city gates" in question, but nothing was done as I approached them.

I'll be scouring the maps once I finish conflux for the first time, but until then I have to tell myself they're off-limits. Otherwise I'll just get spoiled to having them & won't move a single space without referencing them first, and that's no way to play DM.

Indeed, look forward to meeting you at the guild hall. Once we finish our runs, maybe we can compare tournament points; although I'm sure you've probably already got me beat by a ton.
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Re: Conflux III discussion thread - potential spoilers

Post by Nervbert »

It was real noise, coming from these gates.
First time I was there I did it like with all the doors - a nice fireball and ope... ops! overtaken by the intruders.
Second attempt the intruders needed enough time so I opened all doors and looked in every room (exept the gates :wink: ).

But don't ask me how much time it lasted.

(Don't be too shure about my compition points...)
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Re: Conflux III discussion thread - potential spoilers

Post by Sealtiel »

Real noise, wonderful. That means I'll just stand around for an hour or so until I randomly get demolished by a horde of enemies. I'm beginning to think I may just skip it altogether, although the completionist deep within me is arguing with it. I guess I may try it a few times, saving every few minutes until something happens; that way I won't have to wait another hour just to get ambushed yet again.

Then there's the part of wondering if I can even hope to defeat them all. Doubtful, but could be fun to try. Thanks for the advice so far.
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Re: Conflux III discussion thread - potential spoilers

Post by Nervbert »

Oh no, it didn't take me hours of waiting. When I'm remembering correctly, it happend a bit after my city exploration was done.
You can help the enemy by blasting the gates, I think. :twisted:
They appear in waves, and if you have a nice corner you can defeat them - not easily, but it's possible.

Dungeon explorer's advice - save often, live forever! :mrgreen:
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Re: Conflux III discussion thread - potential spoilers

Post by beowuuf »

The city assault triggers when you pass a specific area. Yes, you may well get caught by surprise without audio cues, but the main gates are at the directly opposite end from the room of the creep guys if that helps. Oh and who says you have to stay in the city all the time?

The defeat of the dark councillor (who I believe is solune) is found within his room, and if you come to him form the correct direction, there s a wall item called the oracle that hints strongly

The stor doc with the game tells you the quests of the various high level guild characters. Also, I believe when you walk into that level it tells you the name.

The other levels of the name tend to be obvious - like the council level, emeral level, etc

The council are basically evil - freeing them wll not be rewarded as they are not trapped - freeing the prisoner (the good councillor) wil be
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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Re: Conflux III discussion thread - potential spoilers

Post by Sealtiel »

Haha, yeah I feel stupid now. Dark councillor is very dead, and Vecna's defeated. I used the powergem, but can't figure out what to do in the room beyond. Gate won't open at all. The pit is useless (as far as I can tell) and that floor pressure plate doesn't seem to do anything. No walk-through walls and I can't damage any of the walls or the door. Bah, I probably didn't bring something with me that I needed.

Oh yeah, and Cerberus is cute. Now I just wonder what in the world I do with it.


Edit: Alright, well I thought Vecna was dead. I killed the one that showed up in the dwarven obituary hall, then I went back to her room to see what was in the space where she was. To my surprise, a lich was in that square. One that won't die. Seriously, I've been standing here for over 15 minutes fighting it. Good thing my 2 guys can tank like mad. I'm low on mana though & can't make many more healing potions. Does anyone know if this lich is even killable?

Edit#2: Well that figures. As soon as I take a break from flailing wildly at the lich to post this, I go back to the game & she dies the very next hit. Typical. Didn't expect the surprise I got for beating her though, ouch.
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Re: Conflux III discussion thread - potential spoilers

Post by beowuuf »

The lich is 'killable', although her wrath is great when you do... oops, just read your last sentence!

The gates to free the prisoner are a certain type of door - there is a hint hidden in the dwarven forges that tells you how to get beyond them
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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Re: Conflux III discussion thread - potential spoilers

Post by Sealtiel »

Sweet Christmas! The area beyond the turquoise door is not friendly at all. I see Lord Order & think: "Awesome, this dude is groovy. He'll help me out." Nope, just kidding, mon fireball to the face. Won't die, either; and they hit harder than the lich did. Oif, looks like I get to tank for another hour or so.

Oh, and I still never got past that door beyond the powergem. I'm not sure what hint you're talking about, beo. I'm pretty sure I threw everything in my inventory, tried every kind of spell & even used every item type I have in every possible way at it.
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Re: Conflux III discussion thread - potential spoilers

Post by beowuuf »

Those are powerful councillors - you need something in those rooms. Mostly, you need to be agile, and take out the lesser concillors.

I guarantee you did not throw evrything at the door, or else it would open!

If you have been inside the dwarven forge, then look everywhere - there is a sbtle clue.
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

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Re: Conflux III discussion thread - potential spoilers

Post by Sealtiel »

Inside the forge, eh? Interesting. I kinda sorta chunked a bunch of stuff around the room since I was chased in there pretty early on by a bunch of worms. Including scrolls, so I'm not sure which are from that room & which are from elsewhere. The only ones that seemed relevant in any way were "The mightiest of all weapons" and "Master blahblahblah was the master of plasma".

Well, I've hit that door with every weapon I have on me & plasma doesn't seem to do any good. Which sucks, I'm not real sure where else I can even go aside from Aquantana. The area behind the turquoise door has been cleared out. The gear wasn't any good for me, but keys are always nice; even if it's a regular kind that I can't seem to find a lock for. I'll keep working on this door, I suppose.
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Re: Conflux III discussion thread - potential spoilers

Post by beowuuf »

Blahblahblah is dwarvish for Throben.... :D

Though if plazma doesn't work, then...hmmm, if you've put the plazma on the door, or around the door, then I'm not sure what's going wrong :(
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

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Re: Conflux III discussion thread - potential spoilers

Post by Sealtiel »

At least I know I'm thinking on the right track. Still, I've thrown plasma at that door from every conceivable place. I've tried using it on the altars and on the wall-faces. Throwing it in the pit doesn't work. Trying to eat it in an intimidating manner in front of the door doesn't work. I'm just not real sure what to do at this point. I even tried putting the plasma in the forge first, then using that specific one on the door. No luck.
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Re: Conflux III discussion thread - potential spoilers

Post by Paul Stevens »

put the plazma on the door
thrown plasma at that door
Are these the same operations?

I remember in DM just beyond the riddle
room, I spent a day throwing things into
a teleporter when I should have been
placing something in the teleporter.
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Re: Conflux III discussion thread - potential spoilers

Post by Sealtiel »

I'm sure there's a difference between the 2, depending on the nature of the puzzle in question. But in this case, there's no way to "use" the plasma on the door. There's not a slot on the door to use it, and there's definitely no keyhole to place it in. Plasma can be held in the hand, but it does not have any uses; as the character's action bar is empty while holding it. There are 2 altars and a pit near the door, but the plasma cannot be used on the altars and placing it in the pit doesn't appear to do anything.

There's also a few of the wall-faces nearby, and I've tried putting plasma into each of those; but it's been useless. I think that Iaido sensed a nearby escape while I was exploring the room, but attacking and attempting to walk through each wall in the room has failed thus far.

And I think I remember that puzzle, was that the one at the end of the hallway with the beholder in the room & the key behind the portcullis? I had the hardest time with that as a kid.
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Re: Conflux III discussion thread - potential spoilers

Post by Zyx »

I think you´re not a the throbben door yet, you need to summon a guardian to open this current door for you. Which and how? This is the riddle and ther should have been a hint when you entered the room.
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Re: Conflux III discussion thread - potential spoilers

Post by Sealtiel »

Summon a guardian? I have no idea how to do that, it doesn't ring a bell at all. The door I'm at is the next door you see after putting the powergem in it's slot. That door opens, then you go forward into a room with a pressure plate, a pit, 2 altars with a smaller pressure plate between them; and the door in question. The door is a portcullis style, so not a door per se.

Still, I don't recall a hint at all. There's a face on the wall outside the room telling me that the dark councillor imprisoned the head of the council within the dwarven fortress; and that's it. I'll get to work on figuring up how to summon a guardian to get this door open.
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Re: Conflux III discussion thread - potential spoilers

Post by beowuuf »

Ah, this sounds a cool new tweak and I have no idea I'm afraid
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

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Re: Conflux III discussion thread - potential spoilers

Post by Zyx »

New lives for old stones.
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Re: Conflux III discussion thread - potential spoilers

Post by Nervbert »

*sigh*
:(
This tower of Mampang!
In an older game I opened the door, but now I can't manage it now.
I gave my party several dexterity potions, they are nearly naked (< 1kg), and I get always "too late" when I reach the door.
In the earlier game the door was open as I came down.

Anybody a hint for me?
Is there different behavior with special party members?

Edit:
Ok, I managed to be fast enough to enter this hidden niche, but what now?
There are no buttons, nothing. And when I leave it everything is like before, and the door still closed. :?:
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Re: Conflux III discussion thread - potential spoilers

Post by beowuuf »

Spoiler
The hidden niche lets you bypass a switch that closes the door, or bypasses a teleporter that stopped you standing on a switch to open the door. One of the two. So once you hit that niche, watch your footing but go back to the door directly and it should open in a moment or two.
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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