[Done for V0.38] Exterminator squares
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[Done for V0.38] Exterminator squares
This was from a suggestion in the DMJ board, but I think it would be good. Simply put a square that would exterminate instantly a creature that was on it.
doable:
I think having it pulsing only would be best, so that a) triggering it wouldn't leave it on, and b) you could trigger it to kill a monster with another one inside, and the second one wouldn't get caught in the effect. This would be a good way to have monster behaviour change. You could have a guard in a shop that is non-aggressive, but if you take an item then this triggers the exterminator square and an aggressive guard is dropped that will come after you.
not doable:
Also exterminator squares could be used to kill unkillable monsters if certain conditions are met...
Another possibility is having a party death square. Stepping onto this square ends the game as if the party died, straightforward enough. It would be a good way top indicate a party is facing an impossible foe or situation - imagine facing Lord Chaos without the friestaff, and this somehow triggers a text pad saying 'wahahah' and the party dies..making him more scary.
doable:
I think having it pulsing only would be best, so that a) triggering it wouldn't leave it on, and b) you could trigger it to kill a monster with another one inside, and the second one wouldn't get caught in the effect. This would be a good way to have monster behaviour change. You could have a guard in a shop that is non-aggressive, but if you take an item then this triggers the exterminator square and an aggressive guard is dropped that will come after you.
not doable:
Also exterminator squares could be used to kill unkillable monsters if certain conditions are met...
Another possibility is having a party death square. Stepping onto this square ends the game as if the party died, straightforward enough. It would be a good way top indicate a party is facing an impossible foe or situation - imagine facing Lord Chaos without the friestaff, and this somehow triggers a text pad saying 'wahahah' and the party dies..making him more scary.
Last edited by beowuuf on Sun Feb 01, 2004 6:45 pm, edited 1 time in total.
*tennis racket noise*
knocked back from archive for two indicated points (though i only care about party death now, and not really inveeested in it..still...cool idea...)
To re-iterate, there is a difference between ending the game by giving huge damage, which you will notice, and just ending the game right off...
Like a gamebook, you can have a text 'you have been imprisoned in the prison of prisoners, form which there is no escape...' then the game ends... just seems cleaner and more atmospheric
And for example grey lords are indestructable, even a damage tile wouldn't take them out...there may be times when you want to kill the unkillable as long as the party complete everything successfully...
knocked back from archive for two indicated points (though i only care about party death now, and not really inveeested in it..still...cool idea...)
To re-iterate, there is a difference between ending the game by giving huge damage, which you will notice, and just ending the game right off...
Like a gamebook, you can have a text 'you have been imprisoned in the prison of prisoners, form which there is no escape...' then the game ends... just seems cleaner and more atmospheric
And for example grey lords are indestructable, even a damage tile wouldn't take them out...there may be times when you want to kill the unkillable as long as the party complete everything successfully...
Last edited by beowuuf on Sun Feb 01, 2004 6:51 pm, edited 1 time in total.
lol, curse my distracted editing of previous posts : )
see the clarification above...really, it's not important as you said you can do it other ways, but as i found playtesting conflux, 'unkillable' monsters aren't if you have the patience or be stupid, unless you really make them unkillable with unltimate grey lord immunity, in which case you need teleporting and thta sort of shenanigans, which means you can't always target death effects for droppages back to where the creature was before without resitracting it's stomping ground of placing large mechanics to back it up
and the party death thing was just for being clean...for example huge damage in a prison or endless corridor is just an obvious mechanic that detracts form the game...
see the clarification above...really, it's not important as you said you can do it other ways, but as i found playtesting conflux, 'unkillable' monsters aren't if you have the patience or be stupid, unless you really make them unkillable with unltimate grey lord immunity, in which case you need teleporting and thta sort of shenanigans, which means you can't always target death effects for droppages back to where the creature was before without resitracting it's stomping ground of placing large mechanics to back it up
and the party death thing was just for being clean...for example huge damage in a prison or endless corridor is just an obvious mechanic that detracts form the game...
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Hmm, interesting, and is thatGambit37 wrote: ..."testicular mammary"... something that might look a little odd if someone actually owned one....
Code: Select all
OPBY=(testicular mammary)
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Exterminator squares can affect the player AND monsters as much or as little as you want; it's up to the dungeon designer how it's used.
As for dungeon 'rearrangement'....!!! Yes, RTC allows you to build your own dungeons, change all the graphics (nearly), create new monsters based on old ones (not totally new ones yet), add sounds, different graphics per level, pillars, damage tiles, new weapons and wans (based on existing ones), the list goes on. If you've not already grabbed it, I suggest you download it and take a look (use the quick links menu at the top of the page).
As for dungeon 'rearrangement'....!!! Yes, RTC allows you to build your own dungeons, change all the graphics (nearly), create new monsters based on old ones (not totally new ones yet), add sounds, different graphics per level, pillars, damage tiles, new weapons and wans (based on existing ones), the list goes on. If you've not already grabbed it, I suggest you download it and take a look (use the quick links menu at the top of the page).
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