I think this should be lil different no?
weapons not fading out
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- Equus / ZPC
- Big head, big heart
- Posts: 32
- Joined: Tue May 15, 2001 1:27 am
- Location: Prague, Czech republic
weapons not fading out
I found a bug in using weapons. When you have some weapon "opened" (activated) and you just about to choose the type of hit (swing, chop, etc.) and you cast a spell or throw something, you can still make the hit, even though it should be unaccessible for a while, no? the weapons/hands get faded out but the activated weapon does not...
I think this should be lil different no?
))
I think this should be lil different no?
Re: weapons not fading out
Nope, same as DM, a weapon only fades out if you use it in this state..throwing with the hand, firing a spell, etc, does not kill your weapon if you have it readied, which i think is fair. I mean, if you are ready to strike, then you should be allowed to strike...
Climbing stairs and sleeping kills the readiness, .
I'm used to this with DM, so prefer it...I hated DM2 messing about with this in spellcasting, and i would hate to lose my ability to attck when moving around objects just because I accidentally threw something
Just a personal preference, I'd keep it as is : )
Climbing stairs and sleeping kills the readiness, .
I'm used to this with DM, so prefer it...I hated DM2 messing about with this in spellcasting, and i would hate to lose my ability to attck when moving around objects just because I accidentally threw something
Just a personal preference, I'd keep it as is : )
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
