It is possible to replicate items in PC version of Dungeon Master.
Note: It is easy to crash the game with the replicator.
On level 2 in the "secret" cave where compass can be found there is an appearing and disappearing teleport (09,38). Use the firestaff to cast a fluxcage to that block. The fluxcage is then teleported to (15,38). After waiting a while, the block with fluxcage starts to look like there was some spell hanging in the air also. At that point the replicator is ready, and it can be used by putting items on ground and picking them up. They will exist on ground even when you pick them.
http://www.ee.oulu.fi/~vmn/dmsaves.zip
The zip file contains 3 savegames:
before.dat: Nothing special done
ready.dat: Replicator created
after.dat: Items replicated
Have fun =)
Replicating items in DM (PC)
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The fluxcage is moved by the teleport only when the teleport appears, so I guess a "static" teleport isn't sufficient. Perhaps some other teleport elsewhere will do just as fine, but that one is a commonly known one and at a nice and peaceful place.
I'm sure I've tested other similar teleports as well, but I don't remember if they worked or not, and I'm too lazy to find one now.

IRC: DiscJet on IRCNet
It's a bug in the game, I beleive a variant of doing it starts with a flamebane in fluxcagy spell-mess
And yes, item replication is dangerous - if you have both items dropping into the dungeon, the engine hangs. You can naturally get this in long DM games anyway, something to do with the item generation routines
Easier to just use DMBuild and sneak one in legally : )
And yes, item replication is dangerous - if you have both items dropping into the dungeon, the engine hangs. You can naturally get this in long DM games anyway, something to do with the item generation routines
Easier to just use DMBuild and sneak one in legally : )
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