
I have a question about editing walls in the editor of RTC.
First, you know the game Captive? It's a futuristic dungeon-like game that I like (don't worry, I also like Dungeon Master too!

Can I change the size to use for the walls, floor and ceiling in the editor? I mean, instead of putting a ceiling of 448 x 62 pixels (where it is the normal size for the ceiling), can I put a ceiling with this size: 448 x 137 pixels in the editor? Because the ceiling of Captive is bigger than Dungeon Master.
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Also, a message for George Gilbert. I really enjoy your game RTC with its editor and the editor you made for the original DM: DMute. But the editor for DMute could not be easy like the RTC one? Of course, Dungeon Master doesn't work using a text file. But, can you make an easier editor instead of hex editing things? Can you make an easy-to-use menu for each hex parts of the objects or elements? One for Activation Type. One for Additional quantifier. One for effect generated and so on... You know what I mean? Like... it is a little bit complicated to put a torch holder with hex code, but in RTC it is easier.
In other words: Can you make a similar editor for DMute using the editor of RTC? But, with the difference that in DMute, we couldn't create new objects!
Thanks!