[Fixed for V0.37] Tables positions wrong

Messages are moved here (should anyone ever want to see them again) once they are no longer applicable to the current version (e.g. suggestions that have been implemented or bugs that have been fixed).

Moderator: George Gilbert

Forum rules
Please read the Forum rules and policies before posting. You may Image to help finance the hosting costs of this forum.
Post Reply
User avatar
Gambit37
Should eat more pies
Posts: 13778
Joined: Wed May 31, 2000 1:57 pm
Location: Location, Location
Contact:

[Fixed for V0.37] Tables positions wrong

Post by Gambit37 »

The table when viewed from the front first tile, but either left or right of the party, are shifted one pixel too far into the dungeon view, so they appear to be chopped in half.

I also think they are way too high on that first tile -- doesn't really match the character's eyeline.

Cool that we have have them now though! :)
User avatar
George Gilbert
Dungeon Master
Posts: 3022
Joined: Mon Sep 25, 2000 11:04 am
Location: London, England
Contact:

Post by George Gilbert »

The chopping thing is now fixed for V0.37

As for the height, well that's an artefact of the tables being taken from DMII which has a different perspective from RTC. The base of the table is in the right place (if you place a fake pit on the same square it looks right!) so it's a question of redrawing the tables to fit the "correct" perspective. If anyone wants to do this, please do so and let me know!

BTW - don't worry about the position of the items on the table if you change its height, I can fix that up later.
Post Reply