Search found 170 matches

by rain`
Tue Mar 14, 2006 2:29 am
Forum: CSBWin
Topic: [Custom dungeon] Conflux III: The Undercity [CSBWin] [Benjamin Prieu (a.k.a Zyx)]
Replies: 509
Views: 6054172

Well, the secret is really trivial and basic: Most dungeons (and i say most because some are exempt) give MORE EXPERIENCE on levels that have harder guys. Anotherwords, it is default behavior of a monster generator to generate a monster with hitpoints proportional to the 'levels difficulty'. As a re...
by rain`
Tue Mar 14, 2006 12:24 am
Forum: CSBWin
Topic: [Custom dungeon] Conflux III: The Undercity [CSBWin] [Benjamin Prieu (a.k.a Zyx)]
Replies: 509
Views: 6054172

I think the xp tweak Zyx is trying to implement is to eliminate strategies such as mine (getting master levels in minutes), not to hinder the training of normal activities such as training in the sewers. As far as zyx's idea is concerned, it is smart, but just needs tweaking. I'm sure the goal was/i...
by rain`
Mon Mar 13, 2006 5:45 pm
Forum: CSBWin
Topic: [Custom dungeon] Conflux III: The Undercity [CSBWin] [Benjamin Prieu (a.k.a Zyx)]
Replies: 509
Views: 6054172

Sophia: Its really more along the line of experienced-player abuse. No new player is going to know that traversing down a long staircase and seeing a monster thats big on the other side of a door grants a 5 minute path to level 2 master wizard (From neophyte!). You essentially could get 4 characters...
by rain`
Mon Mar 13, 2006 5:27 pm
Forum: CSBWin
Topic: [Custom dungeon] Conflux III: The Undercity [CSBWin] [Benjamin Prieu (a.k.a Zyx)]
Replies: 509
Views: 6054172

Interesting, I had no troubles in Conflux IIIe in the beginning aside from one case: I got mophus very very early using my awesome strat of rushing to ALEX's super secret storage and running around collecting monk staves/shurikans, and what I stumbled upon was that Mophus (in the sewer) would fail 2...
by rain`
Sat Mar 11, 2006 9:14 pm
Forum: CSBWin
Topic: [Custom dungeon] Conflux III: The Undercity [CSBWin] [Benjamin Prieu (a.k.a Zyx)]
Replies: 509
Views: 6054172

Game is crashing randomly when I punch big rats in the cellar. Using Zed.

The instruction at "0x0043ce5f" referenced memory at "0x006e800". The memory could not be "read".

Only happens in ConfluxIII version C.
by rain`
Sat Mar 11, 2006 8:50 pm
Forum: CSBWin
Topic: [Custom dungeon] Conflux III: The Undercity [CSBWin] [Benjamin Prieu (a.k.a Zyx)]
Replies: 509
Views: 6054172

Also I'd like to make a comment on Conflux III so far: It is my opinion that this is not a hair short of a masterpiece. The amount of work and effort done by so many people absolutely shines in this dungeon. Theres so much to it that just adds to the experience. One prime example is viewing items in...
by rain`
Sat Mar 11, 2006 8:44 pm
Forum: CSBWin
Topic: [Custom dungeon] Conflux III: The Undercity [CSBWin] [Benjamin Prieu (a.k.a Zyx)]
Replies: 509
Views: 6054172

Oh noes, start all over? Man!!! =] Heres a few more problems for you to look into (Potential spoilers): FURX is very powerful! Its fast and deals an absolute insane amount of damage to weak monsters. On the other hand, most of the monsters are so high in armor it doesnt even pay to use weapons as pu...
by rain`
Fri Mar 10, 2006 9:03 pm
Forum: CSBWin
Topic: Conflux III discussion thread - potential spoilers
Replies: 2759
Views: 3495842

I tried what you proposed, still get the "The spell fizzles and dies" message. Bug?
by rain`
Fri Mar 10, 2006 4:35 pm
Forum: CSBWin
Topic: Conflux III discussion thread - potential spoilers
Replies: 2759
Views: 3495842

TRUTH spell. Could we get a little bit more info on this spell? The requirements to be able to cast it are huge (not to spoil it even though its somethinge veryone will find), but what is it for? I tried it and nothing seemed to happen. Now I'm not asking for spoilers here, i'm more along the line a...
by rain`
Fri Mar 10, 2006 5:36 am
Forum: CSBWin
Topic: Conflux III : too difficult ?
Replies: 58
Views: 65429

Oaf, hell difficulty! I just saw a button and said "ooo click!", hahaha.

BTW the saved game isnt bugged, its just got that little quirk, just move the guys around and all is fixed.
by rain`
Fri Mar 10, 2006 5:23 am
Forum: CSBWin
Topic: Conflux III : too difficult ?
Replies: 58
Views: 65429

Is there any way to put hell back on a leesh? I unleashed hell far too early in the game and Im just getting my face beat in again and again =[
by rain`
Thu Mar 09, 2006 12:18 am
Forum: CSBWin
Topic: Conflux III : too difficult ?
Replies: 58
Views: 65429

Tsk tsk tsk Ian, that would ruin the fun! Anyway, fireball spell? whats that for? ^^ It gets a whole lot easier once poison bolt/poison cloud are unlocked.. oh wait, they arent locked! Poison cloud, if used correctly, is much more mana efficient than fireball. Poison bolt on the other hand (with its...
by rain`
Wed Mar 08, 2006 7:17 pm
Forum: CSBWin
Topic: Conflux III : too difficult ?
Replies: 58
Views: 65429

Even still, without a flask, leif cannot gain priest/wizard levels...

Although, I did overlook the fact that you gain experience by failing a mon potion (and it doesnt require a flask!) so I guess it is possible. Slowly but surely!
by rain`
Wed Mar 08, 2006 5:46 pm
Forum: CSBWin
Topic: Conflux III : too difficult ?
Replies: 58
Views: 65429

Vexirks are easy to kill, but annoying when you turn a corner and get blasted by a fireball resulting in that screaming "AHHHH" sound followed by the credits :P. I tried single-player Leif, ended being I had not enough mana to cast light, yet only enough mana to make mon potions, but no fl...
by rain`
Wed Mar 08, 2006 5:35 pm
Forum: CSBWin
Topic: Conflux III : too difficult ?
Replies: 58
Views: 65429

Sar wines (lol not sar potions) used to have a LIGHT ability which was easy wizard levels at low levels (And free light) with unlimited charges.

Now they don't!

Boo Hoo!
by rain`
Wed Mar 08, 2006 5:35 am
Forum: CSBWin
Topic: Conflux III : too difficult ?
Replies: 58
Views: 65429

There are three hard parts I found. A) Lack of good food, for most of the dungeon i've been through, I've kept my food at critical red and just drank water. Its easy enough to MON potion every once in awhile, so this is easy to overcome. Besides, using ADGE to double-check the MON potion statistics ...
by rain`
Sun Mar 05, 2006 1:01 am
Forum: CSBWin
Topic: [Custom dungeon] Conflux III: The Undercity [CSBWin] [Benjamin Prieu (a.k.a Zyx)]
Replies: 509
Views: 6054172

Hahaha, I just ate a zen egg, gotta love DSA's... grrr! Now im gonna try to eat everything hahaha..

/me eats his sword.
by rain`
Sat Mar 04, 2006 2:22 am
Forum: CSBWin
Topic: [Custom dungeon] Conflux III: The Undercity [CSBWin] [Benjamin Prieu (a.k.a Zyx)]
Replies: 509
Views: 6054172

Conflux III comes out just after talk of 'another competition' thread? What? Well, I think I better beat this first before going into competitions, but Zyx is going to have to host one! =]
by rain`
Wed Mar 01, 2006 4:16 am
Forum: Dungeon Master (DM)
Topic: Competition ideas (again)
Replies: 12
Views: 2879

Thief massacre? noooo way, cmon guys, everyone knows all you gots to do is shoot like 3 posion clouds and wait... ^^ I'm always game for competitions, me and antman beat the hell out of the race-to-the-ful-ya pit competition, which was unbelievably fun =] We thought up so many clever tactics, was ex...
by rain`
Fri Feb 17, 2006 5:22 am
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: dead monsters counter
Replies: 57
Views: 10844

-Maximum Kills Competition: Let`s say there`s a lot of weak, respawning monsters (mummies, skeletons etc.). Max competition is a "race" who`ll kill more creatures. Max kills conditions: 1. limited water 2. limited food 3. limited time Adamo, why not take this to a new level? You have a gr...
by rain`
Tue Feb 14, 2006 2:42 am
Forum: Dungeon Master (DM)
Topic: why there is GOR rune?
Replies: 24
Views: 6064

Don't forget the dragon spit, which probably had the intentions of shooting very very very powerful fireballs, yet ended up being a crappy item with no use at all! (more info in this old post ) Theres quite a few features hidden in DM/CSB that we uncovered with CSB4Win. You can always dig in the sou...
by rain`
Mon Jan 02, 2006 1:12 am
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: Possible bugs/Needed features
Replies: 23
Views: 5238

much progress, but yet not enough!
by rain`
Mon Dec 19, 2005 1:43 am
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: Possible bugs/Needed features
Replies: 23
Views: 5238

MMm, the vexirk in your current AlternateMonsterGraphics.zip package actually did work, my bad. I was running an old one (why? dunno) Anyway, very fancy! Heres a little 'update', figured you might want to use this for testing if you didn't have something like it already. http://www.uwm.edu/~pjgross/...
by rain`
Sun Dec 18, 2005 10:15 pm
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: Possible bugs/Needed features
Replies: 23
Views: 5238

Alternate Monster Graphics: (questions are numbered for easy reference) You have provisions for 10 graphics inside the alternate monster graphic ([1]I'm considering calling them .AMG files soon, what u think?). Each graphic is in atari bitplane format. [2]How do you know the size of the graphics? [3...
by rain`
Sun Dec 18, 2005 3:35 am
Forum: General Archive
Topic: Coming soon... (conflux III tease)
Replies: 51
Views: 33781

Sounds like it would be easier to write an OS from scratch to me =]. If I were Chewbacca, I would think it would be easier to write a program that edits CSBWin dungeon.dat files (only the character information section) than to attempt to continue with the code from hell Paul Stevens has miraculously...
by rain`
Wed Dec 14, 2005 3:30 pm
Forum: Dungeon Master (DM)
Topic: Weapons & Armor
Replies: 5
Views: 2543

Damage numbers associated with actions are most definately, 100% positively, multiplied with that of the weapon's damage. If you have Swing being 16 damage, on a sword with base 10, you have essentially 160 base damage. Note, there are multitudes of other factors in the equation such as strength, fi...
by rain`
Sat Nov 26, 2005 7:15 pm
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: Possible bugs/Needed features
Replies: 23
Views: 5238

*discussion begins* I need to understand the custom creature graphics a bit more, so I have simple questions: 1) If each CSBGraphics.dat file contains up to 3 different alternative graphics for monsters, does that mean (at most), 4 different graphics can appear for any one monster (since only 1 CSBG...
by rain`
Fri Nov 25, 2005 5:25 pm
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: Possible bugs/Needed features
Replies: 23
Views: 5238

I will look into what needs to be done tonight and see what I can gather about what needs to be done and what can be done. These alternate monster graphics sound most intriguing (sp?). The good part is everything about the structures just so happens to perfectly match up with the data in the graphic...
by rain`
Fri Nov 25, 2005 5:59 am
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: Possible bugs/Needed features
Replies: 23
Views: 5238

*Peeks out of the cave* I know I'm on/off here in the DM Community, but I do read the forums from time to time with interest. I couldn't help but notice this post, especially: --Program to create .bin files for Alternate Monster Graphics. ADGE development version (unreleased) had features designed f...
by rain`
Fri Jul 08, 2005 10:18 pm
Forum: General Archive
Topic: &DEL (CSBwin)
Replies: 29
Views: 5094

In case you didnt know, theres a bit in the graphics.dat file for every monster that represents invulnerability. If you check it with ADGE you'll see it. Chaos, grey lord, and lord order i believe all have this set.

This might be why they are immune to the 0 hp death.