Search found 22 matches

by KlausM
Sat Aug 19, 2006 11:07 am
Forum: Dungeon Master (DM)
Topic: AB Ful bomb thread (split thread)
Replies: 20
Views: 6496

I can remember making FUL-bombs in DM, too.
I think the runes were FUL GOR, but I'm not sure.

cya
by KlausM
Wed Aug 02, 2006 10:13 am
Forum: RTC Archive
Topic: [Fixed for V0.42] Editor: Scaling 100% Mode looks wrong
Replies: 1
Views: 1358

[Fixed for V0.42] Editor: Scaling 100% Mode looks wrong

Hi,

load any dungeon and choose View - Scale - 100%.
It seems that all "Floor Objects" are drawed in correct size, but there is on every tile a black border cut.
by KlausM
Thu Jul 06, 2006 10:27 am
Forum: RTC Archive
Topic: [Fixed for V0.41] DM II Demo
Replies: 22
Views: 6710

there are some more "bugs":

The DM2 torch is linked wrong, if you use it, it becomes a dm1 torch on convert.

The Monsters shouldn't mixed up in the terrain (e.g. thorn demons only in own area)

There are more thorn demons generated by monster generator in FTL-DM2 , and they push you back when hit ...
by KlausM
Wed Jun 14, 2006 9:18 pm
Forum: RTC Archive
Topic: [Fixed for V0.40] WALLITEM_POLEDOWN_WOODEN_CAVE doesn't work
Replies: 1
Views: 1081

[Fixed for V0.40] WALLITEM_POLEDOWN_WOODEN_CAVE doesn't work

I tried to connect two levels using this "ladders".
When I try the WALLITEM_POLEDOWN_WOODEN_CAVE, nothing happens when click on it, but WALLITEM_POLEDOWN_WOODEN_STONE works.

I've only tested this ladders.
by KlausM
Tue Jun 13, 2006 7:26 pm
Forum: RTC General
Topic: RTC V0.39 Dungeon Master II Demo
Replies: 60
Views: 20774

Firstly: big thanks GG for that amazing game :-)

Secondly:
awesome work ! it`s marvellous !

Linfas wrote:
this demo is better than the original imho : faster interface, no ugly slow double-step movement !

I agree in 1000%, this is mainly why I never liked DM2


That's correct, thats better ...
by KlausM
Tue Jun 13, 2006 4:52 pm
Forum: RTC Editing
Topic: Only Wallset "Default" available?
Replies: 9
Views: 2780

There are only the single bitmaps included instead of the complete wallset.

You can easily recreate the dm2 wallsets by following this steps:

1. click Resources->Create New Wallsets
2. click 'Clone'

Now you have the possibility to change every single bitmap.
You find all wallset-bitmaps in '1 ...
by KlausM
Sun Jun 11, 2006 7:57 pm
Forum: RTC Archive
Topic: [Fixed for V0.40] MONSTER_GUARD can go through doors !?
Replies: 1
Views: 1115

[Fixed for V0.40] MONSTER_GUARD can go through doors !?

Hi,

I think this guards should not be able to go through doors, but they do.
The MONSTER_GUARD should get a higher body-height (tall) to avoid this.

Klaus
by KlausM
Sun Jun 11, 2006 1:43 pm
Forum: RTC Archive
Topic: [Fixed for V0.39] crash : End Game Pad
Replies: 4
Views: 1767

[Fixed for V0.39] crash : End Game Pad

The game crashes if I finish a dungeon (especially i only tested in your DM2 example) in an end game pad, and then try to click away the statistics (mouse click)

RTC (V0.39) Diagnostic file - Sun Jun 11 13:48:26 2006

Error:
an access violation exception.

Stack Dump:
RTCMediaGraphics.DrawBlk ...
by KlausM
Sun Jun 11, 2006 1:41 pm
Forum: RTC Archive
Topic: [Fixed for V0.39] crash when lit bomb in your example 1
Replies: 1
Views: 1097

[Fixed for V0.39] crash when lit bomb in your example 1

The game crashes if i try to lit the bomb in your first example.

Diag-File:

RTC (V0.39) Diagnostic file - Sun Jun 11 13:44:23 2006

Error:
an access violation exception.

Stack Dump:
RTCModule.CalculateAllStats(int 3544);
RTC.EquipItem(pointer 0x0AE5D1DC, int 5, int 19999);
RTC.EquipItemInPos ...
by KlausM
Tue Jun 06, 2006 3:07 pm
Forum: RTC Archive
Topic: [Not a bug] Wrong color displayed using WALLITEM_SPEECH
Replies: 2
Views: 1287

[Not a bug] Wrong color displayed using WALLITEM_SPEECH

Hi!

I don't know if this is really a bug:

I activate a WALLITEM_ACTION with action ACTION_MENU_WEAPON_OPEN.
This opened menu contains an attack method that activates a WALLITEM_SPEECH.

If now before the ACTION_MENU_WEAPON_OPEN the 1st Character is the leader,
and then I open (per trigger) this ...
by KlausM
Fri Jun 02, 2006 8:55 pm
Forum: RTC Suggestions
Topic: RTC in more languages than only english?
Replies: 4
Views: 2691

Hi there,

I think of a translation list for your points 1) and 2).

At point 2) i'm thinking of a translation-list of all objects, attack methods (all visible strings ingame, except scrolls and wall texts) that you have already built in as standard objects. If I look into the Editor i see a lot of ...
by KlausM
Thu Jun 01, 2006 5:20 pm
Forum: RTC Suggestions
Topic: RTC in more languages than only english?
Replies: 4
Views: 2691

RTC in more languages than only english?

Hi guys, hi George,

Can you (@GG) can make RTC translate-able, so that all standard texts (like "Gothmog just gained a fighter level") could be replaced by another, translated string?

I suggest that this is a standard configuration of RTC, not of the Dungeon.

I tried before to change the text ...
by KlausM
Tue May 16, 2006 4:00 pm
Forum: RTC Archive
Topic: [Fixed for V0.39] Can't gain experience via damage actions
Replies: 2
Views: 1437

[Fixed for V0.39] Can't gain experience via damage actions

Hi George,

You wrote here that its possible to use negative strength in actions.
(especially for experience awards)

but RTC bumps out an critical error , like this :

.
.
.

*** CRITICAL ERROR (line 355, item reference ref000403-1 - WALLITEM_ACTION): String "-50" not supported. Expecting an ...
by KlausM
Tue May 16, 2006 3:07 pm
Forum: RTC Archive
Topic: [Fixed for V0.39] Problem with run-time created pits
Replies: 2
Views: 1265

[Fixed for V0.39] Problem with run-time created pits

First bug :-)

I just downloaded the new version 0.38 and tried all the examples.
If I create a pit with your 'ACID', then items on that tile doesn't fall down

(I don't take the scroll, und throw the acid on that tile)

greets
by KlausM
Mon May 15, 2006 6:15 pm
Forum: RTC Archive
Topic: [Fixed for V0.38] Character weapon / mouse bitmaps in editor
Replies: 1
Views: 985

[Fixed for V0.38] Character weapon / mouse bitmaps in editor

Hi,

If I'm editing a character with RTCEd, I can't change the pictures for WEAPON and MOUSE (on the left side of the window).

If I try it, it only will change the portrait instead of the correct picture.

thank you for fixing :-)

cu, Klaus
by KlausM
Fri Apr 21, 2006 9:51 pm
Forum: RTC Archive
Topic: [Fixed for V0.38] Wooden doors
Replies: 4
Views: 1503

I can reproduce:

Set the Wooden door to 100/100, save the dungeon, load the dungeon and see : it's already set to 15/15....
by KlausM
Fri Apr 21, 2006 9:45 pm
Forum: RTC Archive
Topic: [Done for V0.39] OpBy empty mouse hand only
Replies: 3
Views: 1671

[Done for V0.39] OpBy empty mouse hand only

Hi!

I already searched for this subject , and because I couldn't find it I post it.

My suggestion is the following (especially for triggered wall switches, fountains etc.):

If I use MOUSE as OperatedBy, then the MOUSE and OBJECTs (on mouse) are working.

If I use OBJECT as OberatedBy, only ...
by KlausM
Fri Apr 21, 2006 9:05 pm
Forum: RTC Archive
Topic: [Fixed for V0.38] Crash after deleting Wallset in editor
Replies: 1
Views: 1001

[Fixed for V0.38] Crash after deleting Wallset in editor

Hi!

Do following to reproduce:
- Start Editor
- File/New
- Ressources/ Create New Wallsets
- Add
- Insert all needed pictures (i took the built in walls), click OK
- Confirm the Unique ID
- Delete the created Wallset
- Try to save the dungeon

The Diag:

RTC Editor (V0.37) Diagnostic file ...
by KlausM
Fri Apr 21, 2006 8:50 pm
Forum: RTC Archive
Topic: [Fixed for V0.38] Some OpBys does not work correctly!
Replies: 3
Views: 1382

[Fixed for V0.38] Some OpBys does not work correctly!

Hi!

I realized that some OpBys does not work as they should.
I only tested it with triggered teleporter.

If I use one of the following OpBys at the teleporter, the party is not teleported:

> PARTY_OR_MONSTER_OR_OBJECT
> PARTY_OR_MONSTER_OR_SPELL
> PARTY_OR_OBJECT_OR_SPELL
> PARTY_SPELL

cu
by KlausM
Thu Apr 20, 2006 3:30 pm
Forum: RTC Archive
Topic: [Fixed for V0.38] Crash suddenly while playing
Replies: 1
Views: 872

[Fixed for V0.38] Crash suddenly while playing

Hi!

I get the following bug, suddenly while playing (with v0.37),
the loaded dungeon was Deep Dungeon (deep.RTC) from your list of dungeons.

I can't say when this crash occurs, but i've got 3 crashes until the game was won. It crashed while killing mummys in a long corridor with weapons. (at end ...
by KlausM
Mon Apr 17, 2006 11:14 am
Forum: RTC Archive
Topic: [Fixed for V0.38] War Cry works not always...
Replies: 10
Views: 2683

[Fixed for V0.38] War Cry works not always...

Hi!

I have not found this bug in this forum yet, so I report it.

When I play RTC version 0.37 (independently which dungeon I play) , sometimes I realize that the WarCry-Sound is missing, and when that Sound is not playing, the WarCry has no function.

This bug appears and disappears while playing ...
by KlausM
Fri Apr 14, 2006 1:51 am
Forum: RTC Archive
Topic: [Fixed for V0.38] Crash clicking on triggers as ghost
Replies: 3
Views: 1398

[Fixed for V0.38] Crash clicking on triggers as ghost

There's an Access violation exception when clicking a fountain without any character in party.

Do following to reproduce:

Editor:
- make a new dungeon and set the level bigger.
- place the Testcharacter into a mirror so that you begin without character.
- build a fountain
- build a WALLITEM ...