I can remember making FUL-bombs in DM, too.
I think the runes were FUL GOR, but I'm not sure.
cya
Search found 22 matches
- Sat Aug 19, 2006 11:07 am
- Forum: Dungeon Master (DM)
- Topic: AB Ful bomb thread (split thread)
- Replies: 20
- Views: 6496
- Wed Aug 02, 2006 10:13 am
- Forum: RTC Archive
- Topic: [Fixed for V0.42] Editor: Scaling 100% Mode looks wrong
- Replies: 1
- Views: 1358
[Fixed for V0.42] Editor: Scaling 100% Mode looks wrong
Hi,
load any dungeon and choose View - Scale - 100%.
It seems that all "Floor Objects" are drawed in correct size, but there is on every tile a black border cut.
load any dungeon and choose View - Scale - 100%.
It seems that all "Floor Objects" are drawed in correct size, but there is on every tile a black border cut.
- Thu Jul 06, 2006 10:27 am
- Forum: RTC Archive
- Topic: [Fixed for V0.41] DM II Demo
- Replies: 22
- Views: 6710
- Wed Jun 14, 2006 9:18 pm
- Forum: RTC Archive
- Topic: [Fixed for V0.40] WALLITEM_POLEDOWN_WOODEN_CAVE doesn't work
- Replies: 1
- Views: 1081
[Fixed for V0.40] WALLITEM_POLEDOWN_WOODEN_CAVE doesn't work
I tried to connect two levels using this "ladders".
When I try the WALLITEM_POLEDOWN_WOODEN_CAVE, nothing happens when click on it, but WALLITEM_POLEDOWN_WOODEN_STONE works.
I've only tested this ladders.
When I try the WALLITEM_POLEDOWN_WOODEN_CAVE, nothing happens when click on it, but WALLITEM_POLEDOWN_WOODEN_STONE works.
I've only tested this ladders.
- Tue Jun 13, 2006 7:26 pm
- Forum: RTC General
- Topic: RTC V0.39 Dungeon Master II Demo
- Replies: 60
- Views: 20774
- Tue Jun 13, 2006 4:52 pm
- Forum: RTC Editing
- Topic: Only Wallset "Default" available?
- Replies: 9
- Views: 2780
- Sun Jun 11, 2006 7:57 pm
- Forum: RTC Archive
- Topic: [Fixed for V0.40] MONSTER_GUARD can go through doors !?
- Replies: 1
- Views: 1115
[Fixed for V0.40] MONSTER_GUARD can go through doors !?
Hi,
I think this guards should not be able to go through doors, but they do.
The MONSTER_GUARD should get a higher body-height (tall) to avoid this.
Klaus
I think this guards should not be able to go through doors, but they do.
The MONSTER_GUARD should get a higher body-height (tall) to avoid this.
Klaus
- Sun Jun 11, 2006 1:43 pm
- Forum: RTC Archive
- Topic: [Fixed for V0.39] crash : End Game Pad
- Replies: 4
- Views: 1767
[Fixed for V0.39] crash : End Game Pad
The game crashes if I finish a dungeon (especially i only tested in your DM2 example) in an end game pad, and then try to click away the statistics (mouse click)
RTC (V0.39) Diagnostic file - Sun Jun 11 13:48:26 2006
Error:
an access violation exception.
Stack Dump:
RTCMediaGraphics.DrawBlk ...
RTC (V0.39) Diagnostic file - Sun Jun 11 13:48:26 2006
Error:
an access violation exception.
Stack Dump:
RTCMediaGraphics.DrawBlk ...
- Sun Jun 11, 2006 1:41 pm
- Forum: RTC Archive
- Topic: [Fixed for V0.39] crash when lit bomb in your example 1
- Replies: 1
- Views: 1097
[Fixed for V0.39] crash when lit bomb in your example 1
The game crashes if i try to lit the bomb in your first example.
Diag-File:
RTC (V0.39) Diagnostic file - Sun Jun 11 13:44:23 2006
Error:
an access violation exception.
Stack Dump:
RTCModule.CalculateAllStats(int 3544);
RTC.EquipItem(pointer 0x0AE5D1DC, int 5, int 19999);
RTC.EquipItemInPos ...
Diag-File:
RTC (V0.39) Diagnostic file - Sun Jun 11 13:44:23 2006
Error:
an access violation exception.
Stack Dump:
RTCModule.CalculateAllStats(int 3544);
RTC.EquipItem(pointer 0x0AE5D1DC, int 5, int 19999);
RTC.EquipItemInPos ...
- Tue Jun 06, 2006 3:07 pm
- Forum: RTC Archive
- Topic: [Not a bug] Wrong color displayed using WALLITEM_SPEECH
- Replies: 2
- Views: 1287
[Not a bug] Wrong color displayed using WALLITEM_SPEECH
Hi!
I don't know if this is really a bug:
I activate a WALLITEM_ACTION with action ACTION_MENU_WEAPON_OPEN.
This opened menu contains an attack method that activates a WALLITEM_SPEECH.
If now before the ACTION_MENU_WEAPON_OPEN the 1st Character is the leader,
and then I open (per trigger) this ...
I don't know if this is really a bug:
I activate a WALLITEM_ACTION with action ACTION_MENU_WEAPON_OPEN.
This opened menu contains an attack method that activates a WALLITEM_SPEECH.
If now before the ACTION_MENU_WEAPON_OPEN the 1st Character is the leader,
and then I open (per trigger) this ...
- Fri Jun 02, 2006 8:55 pm
- Forum: RTC Suggestions
- Topic: RTC in more languages than only english?
- Replies: 4
- Views: 2691
- Thu Jun 01, 2006 5:20 pm
- Forum: RTC Suggestions
- Topic: RTC in more languages than only english?
- Replies: 4
- Views: 2691
RTC in more languages than only english?
Hi guys, hi George,
Can you (@GG) can make RTC translate-able, so that all standard texts (like "Gothmog just gained a fighter level") could be replaced by another, translated string?
I suggest that this is a standard configuration of RTC, not of the Dungeon.
I tried before to change the text ...
Can you (@GG) can make RTC translate-able, so that all standard texts (like "Gothmog just gained a fighter level") could be replaced by another, translated string?
I suggest that this is a standard configuration of RTC, not of the Dungeon.
I tried before to change the text ...
- Tue May 16, 2006 4:00 pm
- Forum: RTC Archive
- Topic: [Fixed for V0.39] Can't gain experience via damage actions
- Replies: 2
- Views: 1437
[Fixed for V0.39] Can't gain experience via damage actions
Hi George,
You wrote here that its possible to use negative strength in actions.
(especially for experience awards)
but RTC bumps out an critical error , like this :
.
.
.
*** CRITICAL ERROR (line 355, item reference ref000403-1 - WALLITEM_ACTION): String "-50" not supported. Expecting an ...
You wrote here that its possible to use negative strength in actions.
(especially for experience awards)
but RTC bumps out an critical error , like this :
.
.
.
*** CRITICAL ERROR (line 355, item reference ref000403-1 - WALLITEM_ACTION): String "-50" not supported. Expecting an ...
- Tue May 16, 2006 3:07 pm
- Forum: RTC Archive
- Topic: [Fixed for V0.39] Problem with run-time created pits
- Replies: 2
- Views: 1265
[Fixed for V0.39] Problem with run-time created pits
First bug 
I just downloaded the new version 0.38 and tried all the examples.
If I create a pit with your 'ACID', then items on that tile doesn't fall down
(I don't take the scroll, und throw the acid on that tile)
greets

I just downloaded the new version 0.38 and tried all the examples.
If I create a pit with your 'ACID', then items on that tile doesn't fall down
(I don't take the scroll, und throw the acid on that tile)
greets
- Mon May 15, 2006 6:15 pm
- Forum: RTC Archive
- Topic: [Fixed for V0.38] Character weapon / mouse bitmaps in editor
- Replies: 1
- Views: 985
[Fixed for V0.38] Character weapon / mouse bitmaps in editor
Hi,
If I'm editing a character with RTCEd, I can't change the pictures for WEAPON and MOUSE (on the left side of the window).
If I try it, it only will change the portrait instead of the correct picture.
thank you for fixing
cu, Klaus
If I'm editing a character with RTCEd, I can't change the pictures for WEAPON and MOUSE (on the left side of the window).
If I try it, it only will change the portrait instead of the correct picture.
thank you for fixing

cu, Klaus
- Fri Apr 21, 2006 9:51 pm
- Forum: RTC Archive
- Topic: [Fixed for V0.38] Wooden doors
- Replies: 4
- Views: 1503
- Fri Apr 21, 2006 9:45 pm
- Forum: RTC Archive
- Topic: [Done for V0.39] OpBy empty mouse hand only
- Replies: 3
- Views: 1671
[Done for V0.39] OpBy empty mouse hand only
Hi!
I already searched for this subject , and because I couldn't find it I post it.
My suggestion is the following (especially for triggered wall switches, fountains etc.):
If I use MOUSE as OperatedBy, then the MOUSE and OBJECTs (on mouse) are working.
If I use OBJECT as OberatedBy, only ...
I already searched for this subject , and because I couldn't find it I post it.
My suggestion is the following (especially for triggered wall switches, fountains etc.):
If I use MOUSE as OperatedBy, then the MOUSE and OBJECTs (on mouse) are working.
If I use OBJECT as OberatedBy, only ...
- Fri Apr 21, 2006 9:05 pm
- Forum: RTC Archive
- Topic: [Fixed for V0.38] Crash after deleting Wallset in editor
- Replies: 1
- Views: 1001
[Fixed for V0.38] Crash after deleting Wallset in editor
Hi!
Do following to reproduce:
- Start Editor
- File/New
- Ressources/ Create New Wallsets
- Add
- Insert all needed pictures (i took the built in walls), click OK
- Confirm the Unique ID
- Delete the created Wallset
- Try to save the dungeon
The Diag:
RTC Editor (V0.37) Diagnostic file ...
Do following to reproduce:
- Start Editor
- File/New
- Ressources/ Create New Wallsets
- Add
- Insert all needed pictures (i took the built in walls), click OK
- Confirm the Unique ID
- Delete the created Wallset
- Try to save the dungeon
The Diag:
RTC Editor (V0.37) Diagnostic file ...
- Fri Apr 21, 2006 8:50 pm
- Forum: RTC Archive
- Topic: [Fixed for V0.38] Some OpBys does not work correctly!
- Replies: 3
- Views: 1382
[Fixed for V0.38] Some OpBys does not work correctly!
Hi!
I realized that some OpBys does not work as they should.
I only tested it with triggered teleporter.
If I use one of the following OpBys at the teleporter, the party is not teleported:
> PARTY_OR_MONSTER_OR_OBJECT
> PARTY_OR_MONSTER_OR_SPELL
> PARTY_OR_OBJECT_OR_SPELL
> PARTY_SPELL
cu
I realized that some OpBys does not work as they should.
I only tested it with triggered teleporter.
If I use one of the following OpBys at the teleporter, the party is not teleported:
> PARTY_OR_MONSTER_OR_OBJECT
> PARTY_OR_MONSTER_OR_SPELL
> PARTY_OR_OBJECT_OR_SPELL
> PARTY_SPELL
cu
- Thu Apr 20, 2006 3:30 pm
- Forum: RTC Archive
- Topic: [Fixed for V0.38] Crash suddenly while playing
- Replies: 1
- Views: 872
[Fixed for V0.38] Crash suddenly while playing
Hi!
I get the following bug, suddenly while playing (with v0.37),
the loaded dungeon was Deep Dungeon (deep.RTC) from your list of dungeons.
I can't say when this crash occurs, but i've got 3 crashes until the game was won. It crashed while killing mummys in a long corridor with weapons. (at end ...
I get the following bug, suddenly while playing (with v0.37),
the loaded dungeon was Deep Dungeon (deep.RTC) from your list of dungeons.
I can't say when this crash occurs, but i've got 3 crashes until the game was won. It crashed while killing mummys in a long corridor with weapons. (at end ...
- Mon Apr 17, 2006 11:14 am
- Forum: RTC Archive
- Topic: [Fixed for V0.38] War Cry works not always...
- Replies: 10
- Views: 2683
[Fixed for V0.38] War Cry works not always...
Hi!
I have not found this bug in this forum yet, so I report it.
When I play RTC version 0.37 (independently which dungeon I play) , sometimes I realize that the WarCry-Sound is missing, and when that Sound is not playing, the WarCry has no function.
This bug appears and disappears while playing ...
I have not found this bug in this forum yet, so I report it.
When I play RTC version 0.37 (independently which dungeon I play) , sometimes I realize that the WarCry-Sound is missing, and when that Sound is not playing, the WarCry has no function.
This bug appears and disappears while playing ...
- Fri Apr 14, 2006 1:51 am
- Forum: RTC Archive
- Topic: [Fixed for V0.38] Crash clicking on triggers as ghost
- Replies: 3
- Views: 1398
[Fixed for V0.38] Crash clicking on triggers as ghost
There's an Access violation exception when clicking a fountain without any character in party.
Do following to reproduce:
Editor:
- make a new dungeon and set the level bigger.
- place the Testcharacter into a mirror so that you begin without character.
- build a fountain
- build a WALLITEM ...
Do following to reproduce:
Editor:
- make a new dungeon and set the level bigger.
- place the Testcharacter into a mirror so that you begin without character.
- build a fountain
- build a WALLITEM ...