overhead DM
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hehe, sub-tiles! That's only because Cowsmo put monsters in DM style groups of 4, there is no internal concept of subtiles, just the map grid (which is the size of one person).
The pit and other large things are just multi-tile objects (and act as one object in the engine, so it's not a nightmare to manipulate them).
My original goal was just a multiplayer Ultima 5/6 style game, but Cowsmo had the recent idea of putting DM stuff into it and that really got the ideas flowing!
The pit and other large things are just multi-tile objects (and act as one object in the engine, so it's not a nightmare to manipulate them).
My original goal was just a multiplayer Ultima 5/6 style game, but Cowsmo had the recent idea of putting DM stuff into it and that really got the ideas flowing!
http://www.fargoal.com/ian_scho wrote:Another Noooo Waaaay.
If it's been released on the PC (I had an 086 chip, wow), Legend of Fargoal was the other name I couldnt put my finger on. Played it for a while, that one.... But strangely cant find it on the net. Must have had a similar sounding name, and it was aaages ago.
- cowsmanaut
- Moo Master
- Posts: 4378
- Joined: Fri Jun 30, 2000 12:53 am
- Location: canada
Enemies don't group currently, that was us just forcing them into groups right now the attack as singles and yes, each logged in player controls a single person. movement is as Gambit suggests, subtile. Just really a few things that made sense based on the style of engine which incidentally was based on Ultima. So using it for DM is quite an interesting twist and I'm glad people are interested
We hope to have something to test soon, but there is still quite a bit of work ahead. As well as some unique issues to get around based on the angle of view. You can only see things on one side of the wall.. This means changing layout of maps, or adopting something where we can turn the world 90 degrees to see other side of walls.. who knows... we shall see.
We hope to have something to test soon, but there is still quite a bit of work ahead. As well as some unique issues to get around based on the angle of view. You can only see things on one side of the wall.. This means changing layout of maps, or adopting something where we can turn the world 90 degrees to see other side of walls.. who knows... we shall see.
- cowsmanaut
- Moo Master
- Posts: 4378
- Joined: Fri Jun 30, 2000 12:53 am
- Location: canada
Moveable walls more or less working with wall switches. I also layed out all of the walls for level 3 which might not sound like much work but it took a few hours to lay them all since 1 DM tile is actually 4 subtiles I need to lay seperately. So about 4 times the work with foors added on top of that as they needs to be put on as well.
So, a fully explorable level is there.. just need to get plates and doors and switches.. and teleporters all linked and in place.. then the level will work
choose your fate..
So, a fully explorable level is there.. just need to get plates and doors and switches.. and teleporters all linked and in place.. then the level will work
choose your fate..
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- Ee Master
- Posts: 688
- Joined: Mon May 07, 2001 7:00 pm
- Location: Indiana, USA
- Contact:
Dilemma
We implemented limited visibility in the display so that you can't see areas you can't walk to, thus making secret rooms actually a secret (before you'd see them behind the wall, ugh!).
The problem is still that you can only see one side of the wall. There's no way to rotate the view, and the only good way of doing that is to switch to 3d tiles for the graphics. Everything would look the same, but we'd have 3D rotation and possibly lighting.
But.. not many people can do 3D models! It's all Cowsmo's fault. With ultima there was no need for 3D
The problem is still that you can only see one side of the wall. There's no way to rotate the view, and the only good way of doing that is to switch to 3d tiles for the graphics. Everything would look the same, but we'd have 3D rotation and possibly lighting.
But.. not many people can do 3D models! It's all Cowsmo's fault. With ultima there was no need for 3D
- Ameena
- Wordweaver, Murafu Maker
- Posts: 7538
- Joined: Mon Mar 24, 2003 6:25 pm
- Location: Here, where I am sitting!
- Contact:
Rofl cool, it sounds fun. Err...so we have to meet in Flashchat when there's a demo? Bugger, that's an arse, being how Flashchat doesn't like me atm and makes my comp go all weird so I have to restart. No idea why - it's just been doing it the past few times I've tried entering.
Bah .
Bah .
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Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!