Search found 215 matches
- Tue May 01, 2007 10:55 am
- Forum: RTC Archive
- Topic: [Fixed for V0.46] Deleting monster that's used in a hint
- Replies: 1
- Views: 6041
[Fixed for V0.46] Deleting monster that's used in a hint
I just experienced something like this. I was adding location hints, and after a minute of consideration I cancelled. At this point all of the fields were empty, I had only pressed 'select location' to decide on the, umm, center point of the hint. Crashed. And after restarting RTC ED and loading my ...
- Thu Aug 11, 2005 8:48 am
- Forum: RTC Utilities
- Topic: A RTC Editor Written in JAVA.
- Replies: 73
- Views: 45475
Yes it is, although incompatability is very minor; All you need to do to fix the dungeon file is to copy the description-part (where the graphics are defined) and add AUTO_EQUIP=(FALSE) (or TRUE) to the Main-segment from a dungeon definition file that works. Just look at the DM or CSB-definition ...
- Tue Jul 26, 2005 9:12 am
- Forum: Dungeon Master (DM)
- Topic: Certification
- Replies: 22
- Views: 8410
- Mon Jul 18, 2005 11:41 am
- Forum: RTC Archive
- Topic: [Done for V0.38] Allow invalid objects in editor
- Replies: 3
- Views: 1683
- Fri Jul 01, 2005 12:05 pm
- Forum: RTC Archive
- Topic: CSB: lock near the supplies for the quick
- Replies: 3
- Views: 1592
CSB: lock near the supplies for the quick
I decided to play through CSB once again, but encountered a bug very early on. It seems that the lock to the SftQ-area (next to the stairs that lead to the junction teleporter) doesn't function anymore. I checked it with the editor, and it seems that particular lock has "constant weight"-flag ...
- Wed Jun 29, 2005 11:39 am
- Forum: RTC Editing
- Topic: Releasing objects
- Replies: 1
- Views: 1312
Releasing objects
Sorry if this has been asked before (I couldn't spot similar questions, but who knows what's hidden under topics with cryptic subjects...)
I'm using RTC Editor for a change (finally it seems stable enough to be used, and the Java editor seems to create bugged txt-files), but I don't know how to ...
I'm using RTC Editor for a change (finally it seems stable enough to be used, and the Java editor seems to create bugged txt-files), but I don't know how to ...
- Wed Feb 09, 2005 8:15 am
- Forum: RTC Archive
- Topic: GAME: Brightness gets too big!
- Replies: 4
- Views: 1609
- Wed Jan 26, 2005 1:03 am
- Forum: RTC Archive
- Topic: GAME/EDITING: Opbys don't work for alcoves?
- Replies: 5
- Views: 2234
- Wed Jan 26, 2005 12:57 am
- Forum: RTC Editing
- Topic: doors open by spell
- Replies: 13
- Views: 5141
- Mon Jan 17, 2005 3:07 pm
- Forum: RTC
- Topic: [RTC] Sukumvit's Labyrinth
- Replies: 65
- Views: 32520
- Sun Jan 09, 2005 10:18 am
- Forum: RTC Archive
- Topic: My propositions to the future RTC versions
- Replies: 26
- Views: 6712
- Sun Jan 09, 2005 10:13 am
- Forum: RTC Archive
- Topic: GAME v0.31: Crash, when loading a dungeon with cloned object
- Replies: 9
- Views: 3067
- Fri Jan 07, 2005 7:27 pm
- Forum: RTC Archive
- Topic: GAME v0.31: Crash, when loading a dungeon with cloned object
- Replies: 9
- Views: 3067
GAME v0.31: Crash, when loading a dungeon with cloned object
This one is strange. DM (Original)-dungeon crashes now instead of loading. My guess was that it's got something to do with cloned objects as DM Orig's Rust Monster is actually a clone.
So, I modified the Zoo-dungeon a little, and cloned a monster. Then I compiled the dungeon and tested it. It works ...
So, I modified the Zoo-dungeon a little, and cloned a monster. Then I compiled the dungeon and tested it. It works ...
- Fri Jan 07, 2005 1:02 pm
- Forum: Links and Questions & Answers
- Topic: Limits to puzzles with basic DM mechanics?
- Replies: 16
- Views: 7296
- Fri Jan 07, 2005 11:13 am
- Forum: Links and Questions & Answers
- Topic: Limits to puzzles with basic DM mechanics?
- Replies: 16
- Views: 7296
- Thu Jan 06, 2005 11:27 am
- Forum: RTC Archive
- Topic: GAME v0.30: Bug with activating alcoves
- Replies: 18
- Views: 5168
- Wed Jan 05, 2005 4:01 pm
- Forum: RTC Archive
- Topic: GAME v0.30: Bug with activating alcoves
- Replies: 18
- Views: 5168
- Wed Jan 05, 2005 3:33 pm
- Forum: RTC Archive
- Topic: GAME v0.30: Bug with activating alcoves
- Replies: 18
- Views: 5168
- Wed Jan 05, 2005 3:27 pm
- Forum: RTC Archive
- Topic: GAME v0.30: Bug with activating alcoves
- Replies: 18
- Views: 5168
- Wed Jan 05, 2005 3:18 pm
- Forum: RTC Archive
- Topic: GAME v0.30: Bug with activating alcoves
- Replies: 18
- Views: 5168
- Wed Jan 05, 2005 2:21 pm
- Forum: RTC Archive
- Topic: GAME v0.30: Bug with activating alcoves
- Replies: 18
- Views: 5168
- Wed Jan 05, 2005 1:57 pm
- Forum: RTC Archive
- Topic: GAME v0.30: Bug with activating alcoves
- Replies: 18
- Views: 5168
GAME v0.30: Bug with activating alcoves
If I have an alcove, into which you are supposed to put an object to activate something, you need to put the object into the alcove, AND take it off for the activation to happen.
Like, in the Riddle Room in DM you now need to place the correct object and then take it off to hear the clicking sound ...
Like, in the Riddle Room in DM you now need to place the correct object and then take it off to hear the clicking sound ...
- Mon Jan 03, 2005 11:11 am
- Forum: RTC Archive
- Topic: Trouble with lighting?
- Replies: 3
- Views: 1646
Trouble with lighting?
I just noticed, that if you first cast (powerful) enough lighting spells, then the level would get brighter than the normal maximum lighting (like that of the hall of champions in DM or prison in CSB) eventually blinding the player (the view is completely white).
Is this intentional or is it a bug?
Is this intentional or is it a bug?
- Fri Dec 31, 2004 7:24 pm
- Forum: RTC Utilities
- Topic: A RTC Editor Written in JAVA.
- Replies: 73
- Views: 45475
- Fri Dec 31, 2004 5:47 pm
- Forum: RTC Archive
- Topic: GAME: Graphical glitch with fireballs hitting party?
- Replies: 3
- Views: 1638
- Fri Dec 31, 2004 5:25 pm
- Forum: RTC Archive
- Topic: GAME: Graphical glitch with fireballs hitting party?
- Replies: 3
- Views: 1638
GAME: Graphical glitch with fireballs hitting party?
I have situation, where I can make a stream of fireballs hitting me in front of a door. So, when I step onto the path of the balls and they explode, then an extra pair of explosion graphics near the bottom of the dungeon-view can be seen.
- Fri Dec 31, 2004 5:21 pm
- Forum: RTC Archive
- Topic: EDITOR: Unwanted ordering of the hints
- Replies: 1
- Views: 1042
EDITOR: Unwanted ordering of the hints
I was toying with Location Hints, and found out that the editor organizes the clues of a specific hint in alphabetical order! For example, if I want to provide hints in this order:
1. "Special caution is advised!"
2. "I sense an ambush nearby."
3. "A horde of improved Zytazes will appear if you ...
1. "Special caution is advised!"
2. "I sense an ambush nearby."
3. "A horde of improved Zytazes will appear if you ...
- Fri Dec 31, 2004 3:33 pm
- Forum: Welcome
- Topic: Happy New Year!
- Replies: 50
- Views: 16718
- Thu Dec 30, 2004 7:07 pm
- Forum: Gaming & Sport
- Topic: Which game to play now?
- Replies: 15
- Views: 6486
- Wed Dec 29, 2004 8:39 pm
- Forum: RTC Archive
- Topic: How's 0.29 coming GG
- Replies: 19
- Views: 6545