Search found 29 matches
- Fri Mar 14, 2003 6:46 pm
- Forum: RTC General
- Topic: SURVEY: What browser/OS do you use?
- Replies: 8
- Views: 3137
Re: What browser/OS do you use?
Mac OS X 10.2/Safari
- Thu Jan 16, 2003 12:14 pm
- Forum: RTC Archive
- Topic: RTC editor
- Replies: 30
- Views: 10460
RTC Editor
You should not wait for an editor from me, the development slowed down to almost nothing when I bought a Macintosh and now I have not touched it for almost a year. The interest for Windows development faded very quickly when I found what I had so far missed out on in the Cocoa API.
- Fri Oct 18, 2002 6:35 pm
- Forum: RTC General
- Topic: 'Interesting' site
- Replies: 6
- Views: 2486
Re: 'Interesting' site
Runs fine on Macs using VirtualPC too, as can be seen here;
<a href="http://www.geocities.com/peylow2000/rtc.jpg">www.geocities.com/peylow2000/rtc.jpg</a>
Native ports to both Linux and Mac using the SDL library would be appreciated and quite easy too. Have a look at <a href="http://www.libsdl.org ...
<a href="http://www.geocities.com/peylow2000/rtc.jpg">www.geocities.com/peylow2000/rtc.jpg</a>
Native ports to both Linux and Mac using the SDL library would be appreciated and quite easy too. Have a look at <a href="http://www.libsdl.org ...
- Thu Oct 10, 2002 11:36 am
- Forum: RTC Archive
- Topic: DirectX -> SDL
- Replies: 4
- Views: 1772
RTC on Mac
Just a little note, RTC runs nicely on Mac under VirtualPC. But still a native version (Easliy acomplished using SDL) would be nicer.
- Sun Sep 22, 2002 8:46 pm
- Forum: RTC Archive
- Topic: DirectX -> SDL
- Replies: 4
- Views: 1772
DirectX -> SDL
Ditch the DirectX code and use SDL instead to support a wider range of computers.
SDL has official support for Linux, Windows, BeOS, MacOS, MacOS X, FreeBSD, OpenBSD, BSD/OS, Solaris, and IRIX. And unofficial (incomplete of buggy) support for Windows CE, AmigaOS, Atari, QNX, NetBSD, AIX, OSF/Tru64 ...
SDL has official support for Linux, Windows, BeOS, MacOS, MacOS X, FreeBSD, OpenBSD, BSD/OS, Solaris, and IRIX. And unofficial (incomplete of buggy) support for Windows CE, AmigaOS, Atari, QNX, NetBSD, AIX, OSF/Tru64 ...
- Mon Apr 29, 2002 3:40 pm
- Forum: RTC Archive
- Topic: Editor started
- Replies: 24
- Views: 8129
Editor for RTCEditor for RTCRe. Editor for RTC
Twinfall my guess is that most people who uses RTC is actually only interested in playing the original DM and CSB dungeons which are if you ask me very hard to top.
As I see it the work put into the editor from my part is proportional to the interest of others, so currently I have not waorked on it ...
As I see it the work put into the editor from my part is proportional to the interest of others, so currently I have not waorked on it ...
- Thu Mar 14, 2002 12:52 pm
- Forum: RTC Editing
- Topic: Icons needed
- Replies: 4
- Views: 2073
Icons needed
Hi.
Is there someone that is good at drawing icons. Most normal object have "Icon" images already usefull for showing stuff in the editor but lots of thing (eg everything you cant have equipped) do not have icons to show up.
So if someone have the time I would like to have Icons for all the ...
Is there someone that is good at drawing icons. Most normal object have "Icon" images already usefull for showing stuff in the editor but lots of thing (eg everything you cant have equipped) do not have icons to show up.
So if someone have the time I would like to have Icons for all the ...
- Thu Mar 14, 2002 12:43 pm
- Forum: RTC Archive
- Topic: Quit to menu.
- Replies: 2
- Views: 1203
Quit to menu.
In game it would be nice to be able to quit both to the entrance (For quick access to party creation from prison to CSB game for example) and to the dungeon selection manu as well. Would save some time.
- Thu Mar 14, 2002 12:41 pm
- Forum: RTC Archive
- Topic: [Done for V0.38] New objects - quiver / pouch
- Replies: 17
- Views: 4825
[Done for V0.38] New objects - quiver / pouch
Two new objects that would be nice, both sort of cloning the chest:
A Quiver; like chest but can only take arrows and when equiped in the "Quiver slots" allows for more arrows to be equiped at once.
A Pouch; like a chest but can only take objects that weight 0.4 or less. Makes it suitable for ...
A Quiver; like chest but can only take arrows and when equiped in the "Quiver slots" allows for more arrows to be equiped at once.
A Pouch; like a chest but can only take objects that weight 0.4 or less. Makes it suitable for ...
- Mon Mar 11, 2002 4:01 pm
- Forum: RTC Archive
- Topic: Editor started
- Replies: 24
- Views: 8129
Re: Suggestions for the editor
Dreamweaver source editing is not planned as internaly every object is treated as an object (OOP style), and I do not see how to easely implement it (Better get something done then waiting forever for the ultimate :) ).
As for featureripped shareware the answer is: NO!
The editor will be released ...
As for featureripped shareware the answer is: NO!
The editor will be released ...
- Tue Feb 26, 2002 2:06 pm
- Forum: RTC Archive
- Topic: Editor started
- Replies: 24
- Views: 8129
Re: Editor started
Right now its an MDI application with one MDI-child window per level, thus the user can see several levels at once in the same dungeon. And also see targets on different levels highligted when editing. Thanks to the nifty "AlphaBlend" feature in delphi a level form can also be transparent allowing ...
- Tue Feb 26, 2002 1:52 pm
- Forum: RTC Archive
- Topic: [Done for V0.38] Names for levels
- Replies: 4
- Views: 1741
Re: Addition to fileformat for levels
In DMute levels have a name that shows up in the menu where the users selects the level to edit.
I thought that would be nice to have the same thing for rtcED and saved in the files. Sure it can be added comments that just the editor reads but some dungeon creators might want it in game too. Just a ...
I thought that would be nice to have the same thing for rtcED and saved in the files. Sure it can be added comments that just the editor reads but some dungeon creators might want it in game too. Just a ...
- Tue Feb 26, 2002 1:49 pm
- Forum: RTC Archive
- Topic: Trigger differences (File format)
- Replies: 3
- Views: 1347
Trigger differences (File format)
For example WALL_ITEM_KEYHOLE_RA Has after "state" definition ("VISIBLE"/"INVISBLE") always "TRIGGER" defined, whereas for example FLOOR_ITEM_TRIGGER has it implicitly defined.
It works good for making any object that can stick on a wall be a trigger by just defining "TRIGGER", but for floors it is ...
It works good for making any object that can stick on a wall be a trigger by just defining "TRIGGER", but for floors it is ...
- Mon Feb 25, 2002 5:03 pm
- Forum: RTC Archive
- Topic: Commandline compile
- Replies: 0
- Views: 987
Commandline compile
Maybe txt dungeons should be compiled by sending the file name as commandline parameter to RTC.exe instead of compile argument in config.txt.
Or prefably both
.
Or prefably both

- Mon Feb 25, 2002 4:40 pm
- Forum: RTC Archive
- Topic: Funky stairs
- Replies: 0
- Views: 1001
Funky stairs
Perhaps stairs should work as teleporters, with a defined target.
The default is one level up and one level down but the ability to move the players two levels up or more down (Long stairs :) ). Makes it possible to do "impossible" dungeon layouts. Could perhaps be useful for develish puzzles. Or ...
The default is one level up and one level down but the ability to move the players two levels up or more down (Long stairs :) ). Makes it possible to do "impossible" dungeon layouts. Could perhaps be useful for develish puzzles. Or ...
- Mon Feb 25, 2002 4:31 pm
- Forum: RTC Archive
- Topic: [Done for V0.38] Names for levels
- Replies: 4
- Views: 1741
[Done for V0.38] Names for levels
Maybe levels could have an aditional name tag, perhaps visible when the player enters the level. After stepping down the stair white text informs "Entering Silence of Kings".
If not shown ingame it would maybe help dungeon designers to keep track of their levels.
Maybe something like this:
; Level ...
If not shown ingame it would maybe help dungeon designers to keep track of their levels.
Maybe something like this:
; Level ...
- Sun Feb 24, 2002 10:25 pm
- Forum: RTC Editing
- Topic: Wall font
- Replies: 3
- Views: 1785
Re: Wall font
Well the font was/is to be used in my editor for dungeons, I just thought the correct font would look better then "times new roman" for editing messages.
If someone can create such a font I would apreciate it and alot of other DM fans to I think
.
If someone can create such a font I would apreciate it and alot of other DM fans to I think

- Sun Feb 24, 2002 12:47 pm
- Forum: RTC Editing
- Topic: Wall font
- Replies: 3
- Views: 1785
Wall font
Does the famous font used on the walls in DM exist as a Windows font?
If it does not, is there anyone capable of creating such a font prefably with magic-runes as well?
Would look niice for both walltext and scroll editing
.
If it does not, is there anyone capable of creating such a font prefably with magic-runes as well?
Would look niice for both walltext and scroll editing

- Fri Feb 22, 2002 6:15 pm
- Forum: RTC Archive
- Topic: Editor started
- Replies: 24
- Views: 8129
Editor started
Hi, just wanted you to know that I have begun working on an editor for the text files that make up a dungeon. So far it can load and create level layouts and water puddles can be placed on ground.
I'll take the work slow as I do not know what Gearge might have up his sleave (Lots and lots of ...
I'll take the work slow as I do not know what Gearge might have up his sleave (Lots and lots of ...
- Wed Oct 03, 2001 2:46 pm
- Forum: RTC Archive
- Topic: Third Parties and their editors
- Replies: 6
- Views: 2081
Re: Third Parties and their editors
I would very much be interested in writing the editor. At the moment (and a few months ahead) I have not much to do.
As I have understood the dungeons are "compiled" from text files, such text files should not be very hard to generate and read. If reading is hard an "developing" format could easely ...
As I have understood the dungeons are "compiled" from text files, such text files should not be very hard to generate and read. If reading is hard an "developing" format could easely ...
- Wed Oct 03, 2001 2:44 pm
- Forum: RTC Archive
- Topic: Third Parties and their editors
- Replies: 6
- Views: 2081
Re: Third Parties and their editors
I would very much be interested in writing the editor. At the moment (and a few months ahead) I have not much to do.
As I have understood the dungeons are
As I have understood the dungeons are
- Tue Sep 18, 2001 9:39 am
- Forum: RTC Archive
- Topic: Save prescaled cache
- Replies: 20
- Views: 5261
Save prescaled cache
I asume the pre-scaled bitmaps enters some kind of cache system. Could not that cache be dumped to disc and then "fast loaded" if present. That way we would not have to wait for the prescale everytime we start.
I myself uses a Pentium 166 and it works fine for playing and gives me time to make ...
I myself uses a Pentium 166 and it works fine for playing and gives me time to make ...
- Tue Sep 18, 2001 9:33 am
- Forum: Dungeon Master (DM)
- Topic: No Training
- Replies: 4
- Views: 1796
Re: No Training
For some reason my little sisters finds it very amusing to train characters so I used to pick up when she was ready with the group and wanted to train a new one.
The best play I ever had was with a friend though. It was one of my first plays and the very first when I actualy completet the game. We ...
The best play I ever had was with a friend though. It was one of my first plays and the very first when I actualy completet the game. We ...
- Tue Sep 18, 2001 9:28 am
- Forum: Dungeon Master (DM)
- Topic: VI Altars
- Replies: 15
- Views: 6048
VI Altars
As part of my "-no-training" game I do not reload eather. (Well I turn of the computer for sleep every other day
And only use the VI altars. It is not until now I have realised how clever it is to have them so sparse.

- Fri Sep 14, 2001 8:06 am
- Forum: RTC Archive
- Topic: Non destructable doors & exp
- Replies: 1
- Views: 971
Non destructable doors & exp
In original DM fighter exp. can be gained by wacking at non destructable doors. For example after the first mummy you can take the Falchion and slash away at the iron-gate and very soon you will have one or two fighter levels.
In RTC this does not seam to be possible, the exp gained should be so ...
In RTC this does not seam to be possible, the exp gained should be so ...
- Fri Sep 14, 2001 8:00 am
- Forum: RTC Archive
- Topic: [Done for V0.38] Ranged weapon damage
- Replies: 5
- Views: 2154
[Done for V0.38] Ranged weapon damage
When playing DM and CSB I have allways ended up using ninja skills only to get health and stats up. As I see no fairness in using the ranged weapons. The small dammage inflicted by five arrows just do not measure up with the work of picking them up again.
Eather the dammage must be higher so I can ...
Eather the dammage must be higher so I can ...
- Fri Sep 14, 2001 7:56 am
- Forum: Dungeon Master (DM)
- Topic: No Training
- Replies: 4
- Views: 1796
No Training
I have just found out that one of the best playstyles is NOT to train the champions at all. I just let them have the exprerience earned by "fair" fight. I do not swap them around to get then even eather. Lotsa fun, makes it challanging yet again.
- Tue Jan 09, 2001 7:00 pm
- Forum: World News
- Topic: Where are you from?
- Replies: 27
- Views: 10461
Sweden
Örebro more precisely.
- Wed Jan 03, 2001 6:00 pm
- Forum: Dungeon Master (DM)
- Topic: Projectile dammage
- Replies: 4
- Views: 1973
Projectile dammage
Does anyone know how much dammage projectile weapons inflict?
If I shoot myself with a crossbow and slayer arrow using a teleporter I only get like five to ten hitpoints of dammage; that cant be accurate, or?
If I shoot myself with a crossbow and slayer arrow using a teleporter I only get like five to ten hitpoints of dammage; that cant be accurate, or?