Search found 29 matches

by PeyloW
Fri Mar 14, 2003 6:46 pm
Forum: RTC General
Topic: SURVEY: What browser/OS do you use?
Replies: 8
Views: 3137

Re: What browser/OS do you use?

Mac OS X 10.2/Safari
by PeyloW
Thu Jan 16, 2003 12:14 pm
Forum: RTC Archive
Topic: RTC editor
Replies: 30
Views: 10460

RTC Editor

You should not wait for an editor from me, the development slowed down to almost nothing when I bought a Macintosh and now I have not touched it for almost a year. The interest for Windows development faded very quickly when I found what I had so far missed out on in the Cocoa API.
by PeyloW
Fri Oct 18, 2002 6:35 pm
Forum: RTC General
Topic: 'Interesting' site
Replies: 6
Views: 2486

Re: 'Interesting' site

Runs fine on Macs using VirtualPC too, as can be seen here;

<a href="http://www.geocities.com/peylow2000/rtc.jpg">www.geocities.com/peylow2000/rtc.jpg</a>

Native ports to both Linux and Mac using the SDL library would be appreciated and quite easy too. Have a look at <a href="http://www.libsdl.org ...
by PeyloW
Thu Oct 10, 2002 11:36 am
Forum: RTC Archive
Topic: DirectX -> SDL
Replies: 4
Views: 1772

RTC on Mac

Just a little note, RTC runs nicely on Mac under VirtualPC. But still a native version (Easliy acomplished using SDL) would be nicer.
by PeyloW
Sun Sep 22, 2002 8:46 pm
Forum: RTC Archive
Topic: DirectX -> SDL
Replies: 4
Views: 1772

DirectX -> SDL

Ditch the DirectX code and use SDL instead to support a wider range of computers.

SDL has official support for Linux, Windows, BeOS, MacOS, MacOS X, FreeBSD, OpenBSD, BSD/OS, Solaris, and IRIX. And unofficial (incomplete of buggy) support for Windows CE, AmigaOS, Atari, QNX, NetBSD, AIX, OSF/Tru64 ...
by PeyloW
Mon Apr 29, 2002 3:40 pm
Forum: RTC Archive
Topic: Editor started
Replies: 24
Views: 8129

Editor for RTCEditor for RTCRe. Editor for RTC

Twinfall my guess is that most people who uses RTC is actually only interested in playing the original DM and CSB dungeons which are if you ask me very hard to top.

As I see it the work put into the editor from my part is proportional to the interest of others, so currently I have not waorked on it ...
by PeyloW
Thu Mar 14, 2002 12:52 pm
Forum: RTC Editing
Topic: Icons needed
Replies: 4
Views: 2073

Icons needed

Hi.

Is there someone that is good at drawing icons. Most normal object have "Icon" images already usefull for showing stuff in the editor but lots of thing (eg everything you cant have equipped) do not have icons to show up.

So if someone have the time I would like to have Icons for all the ...
by PeyloW
Thu Mar 14, 2002 12:43 pm
Forum: RTC Archive
Topic: Quit to menu.
Replies: 2
Views: 1203

Quit to menu.

In game it would be nice to be able to quit both to the entrance (For quick access to party creation from prison to CSB game for example) and to the dungeon selection manu as well. Would save some time.
by PeyloW
Thu Mar 14, 2002 12:41 pm
Forum: RTC Archive
Topic: [Done for V0.38] New objects - quiver / pouch
Replies: 17
Views: 4825

[Done for V0.38] New objects - quiver / pouch

Two new objects that would be nice, both sort of cloning the chest:

A Quiver; like chest but can only take arrows and when equiped in the "Quiver slots" allows for more arrows to be equiped at once.

A Pouch; like a chest but can only take objects that weight 0.4 or less. Makes it suitable for ...
by PeyloW
Mon Mar 11, 2002 4:01 pm
Forum: RTC Archive
Topic: Editor started
Replies: 24
Views: 8129

Re: Suggestions for the editor

Dreamweaver source editing is not planned as internaly every object is treated as an object (OOP style), and I do not see how to easely implement it (Better get something done then waiting forever for the ultimate :) ).

As for featureripped shareware the answer is: NO!
The editor will be released ...
by PeyloW
Tue Feb 26, 2002 2:06 pm
Forum: RTC Archive
Topic: Editor started
Replies: 24
Views: 8129

Re: Editor started

Right now its an MDI application with one MDI-child window per level, thus the user can see several levels at once in the same dungeon. And also see targets on different levels highligted when editing. Thanks to the nifty "AlphaBlend" feature in delphi a level form can also be transparent allowing ...
by PeyloW
Tue Feb 26, 2002 1:52 pm
Forum: RTC Archive
Topic: [Done for V0.38] Names for levels
Replies: 4
Views: 1741

Re: Addition to fileformat for levels

In DMute levels have a name that shows up in the menu where the users selects the level to edit.

I thought that would be nice to have the same thing for rtcED and saved in the files. Sure it can be added comments that just the editor reads but some dungeon creators might want it in game too. Just a ...
by PeyloW
Tue Feb 26, 2002 1:49 pm
Forum: RTC Archive
Topic: Trigger differences (File format)
Replies: 3
Views: 1347

Trigger differences (File format)

For example WALL_ITEM_KEYHOLE_RA Has after "state" definition ("VISIBLE"/"INVISBLE") always "TRIGGER" defined, whereas for example FLOOR_ITEM_TRIGGER has it implicitly defined.

It works good for making any object that can stick on a wall be a trigger by just defining "TRIGGER", but for floors it is ...
by PeyloW
Mon Feb 25, 2002 5:03 pm
Forum: RTC Archive
Topic: Commandline compile
Replies: 0
Views: 987

Commandline compile

Maybe txt dungeons should be compiled by sending the file name as commandline parameter to RTC.exe instead of compile argument in config.txt.

Or prefably both :) .
by PeyloW
Mon Feb 25, 2002 4:40 pm
Forum: RTC Archive
Topic: Funky stairs
Replies: 0
Views: 1001

Funky stairs

Perhaps stairs should work as teleporters, with a defined target.

The default is one level up and one level down but the ability to move the players two levels up or more down (Long stairs :) ). Makes it possible to do "impossible" dungeon layouts. Could perhaps be useful for develish puzzles. Or ...
by PeyloW
Mon Feb 25, 2002 4:31 pm
Forum: RTC Archive
Topic: [Done for V0.38] Names for levels
Replies: 4
Views: 1741

[Done for V0.38] Names for levels

Maybe levels could have an aditional name tag, perhaps visible when the player enters the level. After stepping down the stair white text informs "Entering Silence of Kings".

If not shown ingame it would maybe help dungeon designers to keep track of their levels.

Maybe something like this:
; Level ...
by PeyloW
Sun Feb 24, 2002 10:25 pm
Forum: RTC Editing
Topic: Wall font
Replies: 3
Views: 1785

Re: Wall font

Well the font was/is to be used in my editor for dungeons, I just thought the correct font would look better then "times new roman" for editing messages.

If someone can create such a font I would apreciate it and alot of other DM fans to I think :) .
by PeyloW
Sun Feb 24, 2002 12:47 pm
Forum: RTC Editing
Topic: Wall font
Replies: 3
Views: 1785

Wall font

Does the famous font used on the walls in DM exist as a Windows font?

If it does not, is there anyone capable of creating such a font prefably with magic-runes as well?

Would look niice for both walltext and scroll editing :) .
by PeyloW
Fri Feb 22, 2002 6:15 pm
Forum: RTC Archive
Topic: Editor started
Replies: 24
Views: 8129

Editor started

Hi, just wanted you to know that I have begun working on an editor for the text files that make up a dungeon. So far it can load and create level layouts and water puddles can be placed on ground.

I'll take the work slow as I do not know what Gearge might have up his sleave (Lots and lots of ...
by PeyloW
Wed Oct 03, 2001 2:46 pm
Forum: RTC Archive
Topic: Third Parties and their editors
Replies: 6
Views: 2081

Re: Third Parties and their editors

I would very much be interested in writing the editor. At the moment (and a few months ahead) I have not much to do.

As I have understood the dungeons are "compiled" from text files, such text files should not be very hard to generate and read. If reading is hard an "developing" format could easely ...
by PeyloW
Wed Oct 03, 2001 2:44 pm
Forum: RTC Archive
Topic: Third Parties and their editors
Replies: 6
Views: 2081

Re: Third Parties and their editors

I would very much be interested in writing the editor. At the moment (and a few months ahead) I have not much to do.

As I have understood the dungeons are
by PeyloW
Tue Sep 18, 2001 9:39 am
Forum: RTC Archive
Topic: Save prescaled cache
Replies: 20
Views: 5261

Save prescaled cache

I asume the pre-scaled bitmaps enters some kind of cache system. Could not that cache be dumped to disc and then "fast loaded" if present. That way we would not have to wait for the prescale everytime we start.

I myself uses a Pentium 166 and it works fine for playing and gives me time to make ...
by PeyloW
Tue Sep 18, 2001 9:33 am
Forum: Dungeon Master (DM)
Topic: No Training
Replies: 4
Views: 1796

Re: No Training

For some reason my little sisters finds it very amusing to train characters so I used to pick up when she was ready with the group and wanted to train a new one.

The best play I ever had was with a friend though. It was one of my first plays and the very first when I actualy completet the game. We ...
by PeyloW
Tue Sep 18, 2001 9:28 am
Forum: Dungeon Master (DM)
Topic: VI Altars
Replies: 15
Views: 6048

VI Altars

As part of my "-no-training" game I do not reload eather. (Well I turn of the computer for sleep every other day :) And only use the VI altars. It is not until now I have realised how clever it is to have them so sparse.
by PeyloW
Fri Sep 14, 2001 8:06 am
Forum: RTC Archive
Topic: Non destructable doors & exp
Replies: 1
Views: 971

Non destructable doors & exp

In original DM fighter exp. can be gained by wacking at non destructable doors. For example after the first mummy you can take the Falchion and slash away at the iron-gate and very soon you will have one or two fighter levels.

In RTC this does not seam to be possible, the exp gained should be so ...
by PeyloW
Fri Sep 14, 2001 8:00 am
Forum: RTC Archive
Topic: [Done for V0.38] Ranged weapon damage
Replies: 5
Views: 2154

[Done for V0.38] Ranged weapon damage

When playing DM and CSB I have allways ended up using ninja skills only to get health and stats up. As I see no fairness in using the ranged weapons. The small dammage inflicted by five arrows just do not measure up with the work of picking them up again.

Eather the dammage must be higher so I can ...
by PeyloW
Fri Sep 14, 2001 7:56 am
Forum: Dungeon Master (DM)
Topic: No Training
Replies: 4
Views: 1796

No Training

I have just found out that one of the best playstyles is NOT to train the champions at all. I just let them have the exprerience earned by "fair" fight. I do not swap them around to get then even eather. Lotsa fun, makes it challanging yet again.
by PeyloW
Tue Jan 09, 2001 7:00 pm
Forum: World News
Topic: Where are you from?
Replies: 27
Views: 10461

Sweden

Örebro more precisely.
by PeyloW
Wed Jan 03, 2001 6:00 pm
Forum: Dungeon Master (DM)
Topic: Projectile dammage
Replies: 4
Views: 1973

Projectile dammage

Does anyone know how much dammage projectile weapons inflict?

If I shoot myself with a crossbow and slayer arrow using a teleporter I only get like five to ten hitpoints of dammage; that cant be accurate, or?